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Steam News1 June 20261mo ago

Minor Patch 1.2.0 now live + Hotfixes

Dear executives and office drones This minor patch rebalances two features deemed somewhat useless by players: The simulacra deck and hostile takeovers.

Full notes

Full Holonoptic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change1 removal
  • Security
  • Gameplay
  • Performance
  • Server
addedAlso, a cooldown was added to re-assigning employee roles. The exploit prevented here: assigning accountants to max out budget, then immediately un-assigning them to overdraw the budget.
fixed1.2.0 - Clicking "Negotiate deals" now opens the new mission's detail screen, and an actionable entry surfaces deal missions that still need executives - Cancel pending synergy-removal tasks when the synergy is sold via a trade deal - Guard further against float infinity error - Buff hostile takeovers by making them faster and cheaper - Fix crash that could occur when trying to view an unacquired subsidiary (first_chain key error) - Add employee role change cooldown of 30 days - Fix a crash in the Geist ending if players also progressed far into the thief questline - Several non-functional typos fixed - Fix a crash when a deadline condition triggers a label jump during FAST time (JumpException in recalculate_resources_effects_projects_sync) - Virtual copies from the simulacra deck now persist after the executive is unassigned; copies are only replaced when the deck is at capacity (each additional deck or VR stations upgrade increases the limit) - Prevent exploit where the number of employees hired on a floor could exceed the maximum - Add new dialogue when doing a certain hostile takeover really fast
added1.1.5 - Fix a crash when finishing a synergy-removal task whose synergy had already been removed by another path, e.g. a trade deal (ValueError in finish_task) - Fix potential issue where owned subsidiaries would not be recognized. - Hide industry overview tooltip when clicking on a subsidiary or hiding the map screen. - Fix potential issue where owned industries would not be recognized. - Add warning for decisions that will cost Hordbank support
changed1.1.4 - Fix a crash when a deadline's active checkpoint list was empty (IndexError in scr_deadline_mini) - Fix being soft-locked into the tutorial when picking the printer
removed1.1.3 - Fix a crash in FAST time when an auto-consumed substance had been removed from inventory (e.g. sold via a trade deal) without its schedule entry being cleared (KeyError in Consume_Substance) - The "chaos due to mergers & acquisitions" employee satisfaction penalty is now a temporary effect per acquired company (-10 each) that decays after 90 days, instead of a permanent penalty scaling with total owned companies - The emotionmine, holonoptic and corporate control tutorials no longer interrupt the intro; instead they trigger the first time you open each of those apps - Fix a crash when opening the inventory after gaining a storage-size effect - Fix a crash when expanding a deadline whose checkpoint tracking did not yet include all of its conditions (KeyError in one_deadline) - Further harden against "OverflowError: cannot convert float infinity to integer" crash
added1.1.2 - A Glazial accounting folder & a meeting protocol are available from the beginning of the game - add an industry-supply-chain overview at the bottom of the map - improve framerate on marketscape when owning many subsidiaries - prevent destruction of the universe by guarding against a divison by zero error in project resource calculation - Show tooltip info when hovering an upcoming deadline in right-side event list - Clearer tutorial instructions for equiping items - Prefix conditioning speed effect with emotionmine icon for improved readability

Dear executives and office drones

This minor patch rebalances two features deemed somewhat useless by players: The simulacra deck and hostile takeovers.

Simulacra decks allow your executives to create virtual clones of themselves, now without having to be present at the floor anymore.

Also, a cooldown was added to re-assigning employee roles. The exploit prevented here: assigning accountants to max out budget, then immediately un-assigning them to overdraw the budget.

The full changelog including silently released hotfixes are detailed further below.

Once more, thanks a lot for all the inspiring feedback and diligent error reports, which really help the game evolve.

1.2.0 - Clicking "Negotiate deals" now opens the new mission's detail screen, and an actionable entry surfaces deal missions that still need executives - Cancel pending synergy-removal tasks when the synergy is sold via a trade deal - Guard further against float infinity error - Buff hostile takeovers by making them faster and cheaper - Fix crash that could occur when trying to view an unacquired subsidiary (first_chain key error) - Add employee role change cooldown of 30 days - Fix a crash in the Geist ending if players also progressed far into the thief questline - Several non-functional typos fixed - Fix a crash when a deadline condition triggers a label jump during FAST time (JumpException in recalculate_resources_effects_projects_sync) - Virtual copies from the simulacra deck now persist after the executive is unassigned; copies are only replaced when the deck is at capacity (each additional deck or VR stations upgrade increases the limit) - Prevent exploit where the number of employees hired on a floor could exceed the maximum - Add new dialogue when doing a certain hostile takeover really fast

1.1.5 - Fix a crash when finishing a synergy-removal task whose synergy had already been removed by another path, e.g. a trade deal (ValueError in finish_task) - Fix potential issue where owned subsidiaries would not be recognized. - Hide industry overview tooltip when clicking on a subsidiary or hiding the map screen. - Fix potential issue where owned industries would not be recognized. - Add warning for decisions that will cost Hordbank support

1.1.4 - Fix a crash when a deadline's active checkpoint list was empty (IndexError in scr_deadline_mini) - Fix being soft-locked into the tutorial when picking the printer

1.1.3 - Fix a crash in FAST time when an auto-consumed substance had been removed from inventory (e.g. sold via a trade deal) without its schedule entry being cleared (KeyError in Consume_Substance) - The "chaos due to mergers & acquisitions" employee satisfaction penalty is now a temporary effect per acquired company (-10 each) that decays after 90 days, instead of a permanent penalty scaling with total owned companies - The emotionmine, holonoptic and corporate control tutorials no longer interrupt the intro; instead they trigger the first time you open each of those apps - Fix a crash when opening the inventory after gaining a storage-size effect - Fix a crash when expanding a deadline whose checkpoint tracking did not yet include all of its conditions (KeyError in one_deadline) - Further harden against "OverflowError: cannot convert float infinity to integer" crash

1.1.2 - A Glazial accounting folder & a meeting protocol are available from the beginning of the game - add an industry-supply-chain overview at the bottom of the map - improve framerate on marketscape when owning many subsidiaries - prevent destruction of the universe by guarding against a divison by zero error in project resource calculation - Show tooltip info when hovering an upcoming deadline in right-side event list - Clearer tutorial instructions for equiping items - Prefix conditioning speed effect with emotionmine icon for improved readability

1.1.1 - More robust Error reports (retries)

Source

Steam News / 1 June 2026

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