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Steam News18 May 20261mo ago

Minor Patch 1.1.0 now live + Hotfixes

Hello folks Thanks a lot for your kind and constructive feedback, and also submitting all those error reports. They have been put to good use. 1.0.1-1.0.7 were released silently over the last couple of days, 1.1.

In this update8

Full notes

Full Holonoptic update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks

What changed

17 fixes3 additions3 changes0 removals
  • UI and audio
  • Events
  • Performance
  • Gameplay
changed1.1.0Hovering the map button now shows a quick-login menu for switching between owned headquarters
changed1.1.0Hovering the construction button now shows a quick-navigation menu for jumping directly to a floor
changed1.1.0Clicking on an executive's portrait in inventory now switches to that executive. The small arrow button that previously had this function was removed.
added1.1.0Add hovered hint about scheduled calendar events (=calls)
fixed1.1.0Fix a crash caused by effect functions returning invalid float values (OverflowError: cannot convert float infinity to integer)
fixed1.1.0Fix a crash in the event list when an active project has no floor assigned (TypeError: argument of type 'NoneType' is not iterable in R())

Holonoptic changes

changedHovering the map button now shows a quick-login menu for switching between owned headquarters
changedHovering the construction button now shows a quick-navigation menu for jumping directly to a floor
changedClicking on an executive's portrait in inventory now switches to that executive. The small arrow button that previously had this function was removed.
addedAdd hovered hint about scheduled calendar events (=calls)
fixedFix a crash caused by effect functions returning invalid float values (OverflowError: cannot convert float infinity to integer)

Thanks a lot for your kind and constructive feedback, and also submitting all those error reports.

They have been put to good use.

1.0.1-1.0.7 were released silently over the last couple of days, 1.1.0 was released just now.

1.1.0

  • Hovering the map button now shows a quick-login menu for switching between owned headquarters

  • Hovering the construction button now shows a quick-navigation menu for jumping directly to a floor

  • Clicking on an executive's portrait in inventory now switches to that executive. The small arrow button that previously had this function was removed.

  • Add hovered hint about scheduled calendar events (=calls)

  • Fix a crash caused by effect functions returning invalid float values (OverflowError: cannot convert float infinity to integer)

  • Fix a crash in the event list when an active project has no floor assigned (TypeError: argument of type 'NoneType' is not iterable in R())

  • Active projects that somehow lost their floor are now paused with an error log instead of crashing the per-tick project loop

  • Track finished playthroughs with ideocluster scores & endings

  • Fix a crash in the savegames screen for old savegames missing the '_game_runtime' or '_save_name' fields

  • Fix the runtime display in the savegames screen breaking for playthroughs over 24 hours

1.0.7

  • Fix a crash when the holonoptic screen is open and an ideocluster amplifier effect reaches an invalid value

  • Fix a crash that could occur while changing an executive's location or pausing a project

  • Fix a crash when loading old savegames missing the '_ctime' field in save slot data

  • Fix a crash when assigning resources to a project with no floor assigned

  • Old savegames incompatible with this version are now labelled as such and cannot be loaded

1.0.6

  • Add more error details for errors raised related to executive effects

  • Fix crash that could occur after upgrading a Geist package (executive_graphics_update)

1.0.5

  • Fix crash when hovering a project with no floor in the event list

  • Fix crash when opening an executive screen after inventory was reorganized

  • Fix lock.effect_reset bug that would break executive effects from items and skills

  • Properly raise errors in the effect loop

1.0.4

  • hotfix to fix still occurring crash when moving the glasses during the tutorial

1.0.3

  • Fix crash by preventing showing floor/project screen from projects in event list on marketscape in fast mode

  • Send automatic error reports

  • Force raise on executive effect errors

1.0.2

  • Fix crash when moving an item in executive closed inventory preview

  • Allow users to report errors on error screen

  • Make executive effects more resilient

1.0.1

  • Fix a bug where the Extra instructors project would have no effect

  • Allow demo savegames to transition into regular game

  • Add UI option to blur conference call backgrounds

  • Fix missing voice line for Haruko's third dialogue

Source

Steam News / 18 May 2026

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