In this update8
Full notes
Full Holonoptic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello folks
What changed
- UI and audio
- Events
- Performance
- Gameplay
Holonoptic changes
Thanks a lot for your kind and constructive feedback, and also submitting all those error reports.
They have been put to good use.
1.0.1-1.0.7 were released silently over the last couple of days, 1.1.0 was released just now.
1.1.0
Hovering the map button now shows a quick-login menu for switching between owned headquarters
Hovering the construction button now shows a quick-navigation menu for jumping directly to a floor
Clicking on an executive's portrait in inventory now switches to that executive. The small arrow button that previously had this function was removed.
Add hovered hint about scheduled calendar events (=calls)
Fix a crash caused by effect functions returning invalid float values (OverflowError: cannot convert float infinity to integer)
Fix a crash in the event list when an active project has no floor assigned (TypeError: argument of type 'NoneType' is not iterable in R())
Active projects that somehow lost their floor are now paused with an error log instead of crashing the per-tick project loop
Track finished playthroughs with ideocluster scores & endings
Fix a crash in the savegames screen for old savegames missing the '_game_runtime' or '_save_name' fields
Fix the runtime display in the savegames screen breaking for playthroughs over 24 hours
1.0.7
Fix a crash when the holonoptic screen is open and an ideocluster amplifier effect reaches an invalid value
Fix a crash that could occur while changing an executive's location or pausing a project
Fix a crash when loading old savegames missing the '_ctime' field in save slot data
Fix a crash when assigning resources to a project with no floor assigned
Old savegames incompatible with this version are now labelled as such and cannot be loaded
1.0.6
Add more error details for errors raised related to executive effects
Fix crash that could occur after upgrading a Geist package (executive_graphics_update)
1.0.5
Fix crash when hovering a project with no floor in the event list
Fix crash when opening an executive screen after inventory was reorganized
Fix lock.effect_reset bug that would break executive effects from items and skills
Properly raise errors in the effect loop
1.0.4
hotfix to fix still occurring crash when moving the glasses during the tutorial
1.0.3
Fix crash by preventing showing floor/project screen from projects in event list on marketscape in fast mode
Send automatic error reports
Force raise on executive effect errors
1.0.2
Fix crash when moving an item in executive closed inventory preview
Allow users to report errors on error screen
Make executive effects more resilient
1.0.1
Fix a bug where the Extra instructors project would have no effect
Allow demo savegames to transition into regular game
Add UI option to blur conference call backgrounds
Fix missing voice line for Haruko's third dialogue
Source
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