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Steam News7 June 202624d ago

Patch 1.3.0 live

Dear shareholders and office drones This update now fully addresses a major concern most players had with hostile takeovers, namely that they were useless because they did not add any new executives. They now do.

Full notes

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What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Performance
addedThis update now fully addresses a major concern most players had with hostile takeovers, namely that they were useless because they did not add any new executives. They now do. For this, 3 new executives were added to the game, eagerly waiting to raise in the ranks once their superiors are removed in the power struggles of a hostile takeover.
addedFurthermore, an in-game feedback form was added so players can more easily send feedback, including screenshots & savegames. Because we need more! The feedback you have kindly provided us with so far is absolutely great, and all of the UI improvements listed below is exclusively based on this.
changedFinally, some fixes but no hotfixes this time, as less error reports have come in despite higher player & playtime count. Hopefully that is because the bugs are actually getting less, and not because the error report button is broken.
changedFeatures & gameplay - Add feedback form that can be called with CTRL+F - One-time budget rewards (e.g. granted by Leiser) are no longer clawed back by the "unused budget" penalty in the same month - "Midlife crisis" trait nerf: cannot be unconditioned and also decreases focus and euphoric states - Hostile takeovers will now also grant a new executive - Hostile takeovers now cost as much as before 1.2.0
addedUI improvements - Hover the active substance event to see its effects, or click it to quickly pick the next one - Add tooltips explaining the "Negotiate deals" and "Corporate Espionage" buttons - Better description for the infiltrate skill - Do not show "other services" (construction, private university, ...) in supply chain overview since they form no supply chain - More precise description of effect scope (at local floor or company rather than floorwide or companywide) - Clearer "Survive Probation" deadline description - Trait type badges are now color-coded and explain themselves on hover - Show more detailed rewards in acquisition strategy selection
removedFixes - Fix potential crashes where the resource bar, effects cache, and accounting screen could be read while the background thread was rebuilding them - Fix crash when viewing a subsidiary's supply chain in/out info ('out' key error) - Fix crash when a mission expired or was dismissed at the same time it was being completed (ValueError in dismiss_mission) - Fix crash where the map's event list could be read while a project finished (OrderedDict mutated during iteration), and harden effect/project lookups against the same background-thread race - Fix requisition screen crash from old saves referencing renamed/removed item blueprints, and prune those dead entries

Dear shareholders and office drones

This update now fully addresses a major concern most players had with hostile takeovers, namely that they were useless because they did not add any new executives. They now do. For this, 3 new executives were added to the game, eagerly waiting to raise in the ranks once their superiors are removed in the power struggles of a hostile takeover.

Furthermore, an in-game feedback form was added so players can more easily send feedback, including screenshots & savegames. Because we need more! The feedback you have kindly provided us with so far is absolutely great, and all of the UI improvements listed below is exclusively based on this.

Finally, some fixes but no hotfixes this time, as less error reports have come in despite higher player & playtime count. Hopefully that is because the bugs are actually getting less, and not because the error report button is broken.

Features & gameplay - Add feedback form that can be called with CTRL+F - One-time budget rewards (e.g. granted by Leiser) are no longer clawed back by the "unused budget" penalty in the same month - "Midlife crisis" trait nerf: cannot be unconditioned and also decreases focus and euphoric states - Hostile takeovers will now also grant a new executive - Hostile takeovers now cost as much as before 1.2.0

UI improvements - Hover the active substance event to see its effects, or click it to quickly pick the next one - Add tooltips explaining the "Negotiate deals" and "Corporate Espionage" buttons - Better description for the infiltrate skill - Do not show "other services" (construction, private university, ...) in supply chain overview since they form no supply chain - More precise description of effect scope (at local floor or company rather than floorwide or companywide) - Clearer "Survive Probation" deadline description - Trait type badges are now color-coded and explain themselves on hover - Show more detailed rewards in acquisition strategy selection

Fixes - Fix potential crashes where the resource bar, effects cache, and accounting screen could be read while the background thread was rebuilding them - Fix crash when viewing a subsidiary's supply chain in/out info ('out' key error) - Fix crash when a mission expired or was dismissed at the same time it was being completed (ValueError in dismiss_mission) - Fix crash where the map's event list could be read while a project finished (OrderedDict mutated during iteration), and harden effect/project lookups against the same background-thread race - Fix requisition screen crash from old saves referencing renamed/removed item blueprints, and prune those dead entries

Source

Steam News / 7 June 2026

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