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Steam News20 March 20263mo ago

Patch #07: Spell Shortcuts, Biome Rotation and Bug Fixing

Hello miners! It's been a full month since the game released! There are a lot of things I want to add in the game, something I cannot do without your support! So thank you so much.

In this update6

Full notes

Full Hold The Mine update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello miners!

What changed

11 fixes6 additions6 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedIt's been a full month since the game released! There are a lot of things I want to add in the game, something I cannot do without your support! So thank you so much.
changed[dynamiclink href="https://store.steampowered.com/app/3164960/Hold_The_Mine/"]
changedToday's patch is mostly focus on some quality of life improvements and bug fixes. I took a few days off after the last big update but now I'm back and fully dedicated to bring you the big update coming next month! I'll have more info to share really soon. You can expect a lot of cool stuff, including things many of you asked for!
addedAdditionAdded spell shortcuts for both QWERTY and AZERTY keyboards (from 1 to 6).
addedAdditionAdded the mention of the max usage of each spell in addition to the amount of use available.
addedAdditionAdded an extra screenshake state in the settings, allowing you to choose between Off / Low / Medium (standard) intensity.
Added spell shortcuts for both QWERTY and AZERTY keyboards (16Added spell shortcuts for both QWERTY and AZERTY keyboards ( increased, buffPiercing Shot (Huntress Power) chance malus2015%Piercing Shot (Huntress Power) chance malus decreased, nerfThrilling Chase (Huntress Power) extra damage56Thrilling Chase (Huntress Power) extra damage increased, buff

Hold The Mine changes

addedIt's been a full month since the game released! There are a lot of things I want to add in the game, something I cannot do without your support! So thank you so much.
changed[dynamiclink href="https://store.steampowered.com/app/3164960/Hold_The_Mine/"]
changedToday's patch is mostly focus on some quality of life improvements and bug fixes. I took a few days off after the last big update but now I'm back and fully dedicated to bring you the big update coming next month! I'll have more info to share really soon. You can expect a lot of cool stuff, including things many of you asked for!
addedAdded spell shortcuts for both QWERTY and AZERTY keyboards (from 1 to 6).
addedAdded the mention of the max usage of each spell in addition to the amount of use available.

It's been a full month since the game released! There are a lot of things I want to add in the game, something I cannot do without your support! So thank you so much.

Hold The Mine is also currently on sale at 20% off for few days as part of the Steam Spring Sales.

[dynamiclink href="https://store.steampowered.com/app/3164960/Hold_The_Mine/"]

Today's patch is mostly focus on some quality of life improvements and bug fixes. I took a few days off after the last big update but now I'm back and fully dedicated to bring you the big update coming next month! I'll have more info to share really soon. You can expect a lot of cool stuff, including things many of you asked for!

Steam Reviews: Your Feedback Matters

I'd love to continue seeing more of your thoughts and suggestions! Your support is important and it helps knowing what to focus on for each upcoming patch.

Patch Notes - Version 0.7.36

Addition

  • Added spell shortcuts for both QWERTY and AZERTY keyboards (from 1 to 6).

  • Added the mention of the max usage of each spell in addition to the amount of use available.

  • Added an extra screenshake state in the settings, allowing you to choose between Off / Low / Medium (standard) intensity.

  • Added the rarity of each relic in the tooltip.

  • Added a forced rotation to the hidden selection of a random biome when starting a new run to prevent the same biome from being selected multiple times in a row.

Balancing (+)

  • Decreased Piercing Shot (Huntress Power) chance malus from 20 to 15%, making her attack able to pierce a maximum of 6 enemies instead of 5.

  • Increased Thrilling Chase (Huntress Power) extra damage from 5 to 6.

Misc

  • Updated visuals for Toxic Well and Strange Glimestone buildings, so that the color is different from the one used on the elements related to the Curse synergy.

  • Slightly reduced the screenshake strength of several effects.

Bug Fixes

  • Fixed an issue allowing the visual of the Strange Glimestones at the surface once you build the linked building that could be rendered in front of enemies and bosses.

  • Fixed an issue making the Mountain Dragon Boss day effect not trigger properly when you go down with the camera.

  • Fixed an issue preventing certain duplicate gems to show in the shop.

  • Fixed an issue preventing the call for help from the prison in the mine to not show the next day even when it was visible before.

  • Fixed an issue preventing the Necromancer stat display to refresh properly after Spirit Lust power benefit is received.

  • Fixed an issue allowing the escape menu to appear while the ending run sequence is playing.

  • Fixed an issue preventing the welcome panel to show the first time the game is launched.

  • Fixed an issue with Death Mark (Rogue Power) when no enemy could be targeted.

  • Fixed an issue that could make Minions (Necromancer Power) spawning in incorrect positions.

Not a lot of changes this time, as I mostly work on secret things planned for the big update coming mid April. That's all for today, thank you so much for all the support!

paci

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Source

Steam News / 20 March 2026

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