Full notes
Full Hold The Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
Hold The Mine changes
Hotfix - Early Access version 0.7.41
Slightly Improved overall performance, especially linked to numerous damage number occurrences.
Increased Gold Digger Tent building cost from 2 to 7 Gold.
Fixed an issue where the game could be locked in a black screen instead of showing the run recap.
Fixed an issue with the Sealed Sewer building effect that could trigger multiple screenshakes instead of one per effect.
Fixed an issue allowing Siren Scream Power (Sea Witch) to be triggered multiple times within the same attack.
Fixed an issue preventing the attack speed stat for the hero to show the real attack speed value (for example with Water Dance Power from Sea Witch) during battle.
Fixed an issue when opening the Construction Panel where a previously constructed building could be highlighted.
Fixed an issue where the meteor falling during the Meteor Shower event would not trigger a screenshake.
Fixed an issue where the Heavy Anvil spell could not damage some enemies when they took previous damage recently in some specific cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
