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Full Hold The Mine update
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Repeated intro
Hello miners!
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Hold The Mine changes
I hope you're having fun battling the bosses! Today I have small patch for you to buff several things (incl. heroes like Wizard and Huntress that are not as good as others) and address some bugs reported since the last update.
Patch Notes - Version 0.7.35
Balancing (+)
Increased minimum poison stack applied with Toxic Concoction (Alchemist Power) from 1 to 2. Maximum poison stack is unchanged (3).
Decreased periodic cooldown of Ambush (Huntress Power) from 7 to 6 seconds.
Decreased piercing chance malus with Piercing Shot (Huntress Power) from 25 to 20% (meaning it’s possible with a single attack to deal damage to 5 enemies instead of 4 maximum).
Increased damage percentage of Bloodlust (Rogue Power) from 150 to 200% of Rogue base damage.
Decreased periodic cooldown of Polymorph (Wizard Power) from 12 to 9 seconds.
Increased damage percentage of Tornado (Wizard Power) from 25 to 50% of Wizard base damage.
Slightly decreased the Worm Boss base health during battle.
Misc
Slightly improved the visibility of difficulty modifiers.
The camera is now locked while the Dragon Boss intro is playing at the beginning of the day.
Bug Fixes
Fixed an issue preventing the amount of pickaxe available to show during Difficulty Selection details.
Fixed an issue preventing the effect of Dragon boss to trigger during the day in some cases.
Fixed an issue preventing screenshake from happening whenever the Dragon strikes the ground with its tail.
Fixed an issue showing 4 damage per stack per second for Poison synergy instead of 1. Damage applied was correct.
Fixed several issues preventing texts from showing in some languages.
So yes, no new content this time! The next big update is planned in April, but I have some new content and quality of life stuff coming before that, don't worry. That's all for today, thank you so much for all the support!
paci
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Source
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