In this update6
Full notes
Full Hiraeth update
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What changed
- Gameplay
- Balance
- Workshop
- Fixes
- UI and audio
- Performance
Hiraeth changes
Quick Fix Patch - bad start removed ːsteamfacepalmː
A small hotfix is going live to address an issue causing players to randomly start the game at Athens without a helmet or other essential items. While working on Athens yesterday, I accidentally added an extra player start there. When multiple starts exist, the engine picks one at random. The unnecessary Athens start has now been removed, and the game once again begins as intended, inside the cargo hold of the penitentiary ship on The Last Drop.
Athens
Fixed the breathing zone — the lower area near the generators had no air yesterday.
Reminder: Athens is still a WIP location with sleeping, workshop, etc.
Other fixes & small improvements
Corrected Comm Center monitor screens (broken for some time).
Restored HUD hiding when the battery is empty (was disabled during my tests).
- Talon AIinventory behavior cleaned up — now it adds “uses” to the existing item instead of creating a new one, same as Cyber Lockpicks.
- Lockpicking minigameremoved leftover debug text.
Removed unnecessary green debug messages (e.g., when opening Quick Menu with a number).
Grab Item default key [G].
First step toward full item manipulation.
For now you can rotate some items; full manipulation coming soon — handy for neatly arranging medkits and other items.
Warning
Comm Center
I also noticed that the Comm Center has been accidentally duplicated in the engine. I’m in the middle of working on that area and normally wouldn’t ship a version in this state, but fixing the critical wrong-start-location bug had higher priority. Sorry in advance for the inconvenience.
Performance
I’ve noticed a performance drop in this version. I’ll describe the issue in more detail in the next Ahra Prime Times. Even though the build compiles correctly and there were no changes to the rendering code, performance still fluctuates. If you’re experiencing problems, I recommend temporarily downgrading to an earlier version; I can’t resolve this immediately. And as you can imagine, contacting the engine creator or Nvidia about it is… purely theoretical. I can’t correct the duplication and performance immediately, so another update will follow later this week.
Best Regards!
Paweł Before
Now
Source
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