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Steam News19 May 20261mo ago

The Ahra Prime Times: Progress Update – Inside the New Weapon Framework

Hello survivors! Work‑in‑Progress Update on the New Weapon Framework All core systems are now essentially complete.

In this update4

Full notes

Full Hiraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
addedWork‑in‑Progress Update on the New Weapon FrameworkAll core systems are now essentially complete. What remains is fine‑tuning individual weapon settings, updating the UI, and adding the newly announced energy weapons.
addedWork‑in‑Progress Update on the New Weapon FrameworkIn the video below, you’ll see a portion of the ongoing work on the framework, including the new craftable bow — shown here with temporary interface elements and debug widgets.
addedAdditional InformationSteam post image New - the ability to shoot from the pseudo- hip , not only from ADS
addedAdditional InformationSteam post image New – a completely reworked shooting range with adjustable target distance, target perforation, and a separate hit preview screen. Available in the Training Center, and for now also as a custom map selectable at the start of the game and on Nesoi Island.
changedAdditional InformationSteam post image Different reload animations for weapons, colors and intensity of muzzle light, shot sound and effects for selected ammo.
changedAdditional InformationSteam post image Procedural spread for each weapon . Sway and fatigue are also in development. Ultimately, their strength will be tied to character progression.

Hiraeth changes

addedAll core systems are now essentially complete. What remains is fine‑tuning individual weapon settings, updating the UI, and adding the newly announced energy weapons.
addedIn the video below, you’ll see a portion of the ongoing work on the framework, including the new craftable bow — shown here with temporary interface elements and debug widgets.
addedSteam post image New - the ability to shoot from the pseudo- hip , not only from ADS
addedSteam post image New – a completely reworked shooting range with adjustable target distance, target perforation, and a separate hit preview screen. Available in the Training Center, and for now also as a custom map selectable at the start of the game and on Nesoi Island.
changedSteam post image Different reload animations for weapons, colors and intensity of muzzle light, shot sound and effects for selected ammo.

Hello survivors!

Work‑in‑Progress Update on the New Weapon Framework

All core systems are now essentially complete. What remains is fine‑tuning individual weapon settings, updating the UI, and adding the newly announced energy weapons.

In the video below, you’ll see a portion of the ongoing work on the framework, including the new craftable bow — shown here with temporary interface elements and debug widgets.

Additional Information

Supplementary details with illustrations can be found below:

Steam post image New - the ability to shoot from the pseudo- hip, not only from ADS

Steam post image New – a completely reworked shooting range with adjustable target distance, target perforation, and a separate hit preview screen. Available in the Training Center, and for now also as a custom map selectable at the start of the game and on Nesoi Island.

Steam post image The shooting range has a back room with workshops for crafting /repairing weapons and a makeshift place to sleep (necessary for longer crafting sessions)

Steam post image Unlimited hit decals. Max default now is 1000, you can increase/decrease this number in settings.

Steam post image Different reload animations for weapons, colors and intensity of muzzle light, shot sound and effects for selected ammo.

Steam post image Procedural spread for each weapon. Sway and fatigue are also in development. Ultimately, their strength will be tied to character progression.

Steam post image Not just single shots. I've added burst and auto. Crafting will allow you to add new modes, such as auto for the pistol.

See you soon!

The Weapon Framework has taken a huge amount of work, but I truly hope it will be worth it. There’s still a bit left to finish, yet I’m optimistic the update is getting close.

Thank you for watching — see you in the next update, Paweł

Source

Steam News / 19 May 2026

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