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Steam News20 April 20262mo ago

The Ahra Prime Times — Return & Major Updates Ahead: April 2026

Greetings, Survivors! After a longer break, The Ahra Prime Times dev log returns — and I hope we’ll get back to regular editions from now on.

Full notes

Full Hiraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions14 changes0 removals
  • Compatibility
  • Balance
  • Performance
  • Gameplay
  • Events
  • Maps
changedGreetings, Survivors!Today’s issue covers several important topics: the biggest discount in Hiraeth’s history, details about the upcoming major Weapons System Update, plans for completing The Nesoi Island — Chapter One , language versions, Linux support, other platforms, and of course — the question many of you keep asking: when is the demo update coming? Let’s begin.
addedThe Biggest Sale Yet — 50% OffThe promotion is still ongoing. For a game without a publisher, without a marketing budget, and developed by one person, this is a rare chance to warm up the title a bit — and it’s slowly working. New players are arriving, new discussions appear, and I’m receiving more direct feedback, which is always motivating.
changedNow It’s Your Move ːp2cubeːIf you want to meaningfully support the development, Steam reviews matter more than anything else . They directly increase the game’s visibility, which means more time and stability for future updates — essentially giving you more and faster progress for the money you’ve already spent .
changedA Major Weapons System Update Is ComingWith the ZED Mode update , I announced a full overhaul of the weapon system — and that work is now underway.
addedA Major Weapons System Update Is Comingview The current system is over a year old, dating back to pre-EA playtests. It served its purpose, but it lacks finesse and the sci‑fi character the game aims for. New enemies introduced in ZED Mode pushed the need for improvement even further. And closing the Nesoi Island chapter involves events where proper weapon handling will matter.
addedA Universal Tool FrameworkThe new weapon system is built as a modular tool framework . Weapons, scanners, drills, cameras, torches, and other survival tools will all operate under the same structure. This makes future additions faster, more stable, and more consistent — and opens the door for many new items later in development.

Greetings, Survivors!

After a longer break, The Ahra Prime Times dev log returns — and I hope we’ll get back to regular editions from now on.

Today’s issue covers several important topics: the biggest discount in Hiraeth’s history, details about the upcoming major Weapons System Update, plans for completing The Nesoi Island — Chapter One, language versions, Linux support, other platforms, and of course — the question many of you keep asking: when is the demo update coming? Let’s begin.

The Biggest Sale Yet — 50% Off

The promotion is still ongoing. For a game without a publisher, without a marketing budget, and developed by one person, this is a rare chance to warm up the title a bit — and it’s slowly working. New players are arriving, new discussions appear, and I’m receiving more direct feedback, which is always motivating.

view Financially, the sale also helps me continue working on Hiraeth in the near future.

Now It’s Your Move ːp2cubeː

Since the Early Access launch in September, I’ve released dozens of updates and continue working steadily — despite limited resources, no marketing, and modest sales.

If you want to meaningfully support the development, Steam reviews matter more than anything else. They directly increase the game’s visibility, which means more time and stability for future updates — essentially giving you more and faster progress for the money you’ve already spent.

A small example: update announcements often receive 20+ likes, which is already more than the total number of Steam reviews for Hiraeth. The community is active — but the game’s visibility doesn’t reflect that yet.

If you enjoy the direction of development or want to see Hiraeth continue, even a short review makes a real difference.

A Major Weapons System Update Is Coming

With the ZED Mode update, I announced a full overhaul of the weapon system — and that work is now underway.

view The current system is over a year old, dating back to pre-EA playtests. It served its purpose, but it lacks finesse and the sci‑fi character the game aims for. New enemies introduced in ZED Mode pushed the need for improvement even further. And closing the Nesoi Island chapter involves events where proper weapon handling will matter.

A Complete Rebuild — and New Weapons

The update will not only refresh the system but also fix several long-standing issues — including camera behavior, which often caused problems.

Not everything will appear immediately, but the foundation will be ready for fast expansion. Some weapons require careful tweaking and will arrive later, but the first wave will already be a significant step forward.

Below is a more detailed look at what’s coming.

A Universal Tool Framework

The new weapon system is built as a modular tool framework. Weapons, scanners, drills, cameras, torches, and other survival tools will all operate under the same structure. This makes future additions faster, more stable, and more consistent — and opens the door for many new items later in development.

New Animation Architecture

The update introduces a rebuilt animation layer:

  • smoother ADS transitions

  • new draw and release animations

  • improved melee swing animations

  • better blending with camera movement

  • more responsive weapon handling overall

This should make every weapon feel more grounded and satisfying.

Camera Stabilization & Fixes

Camera behavior has been rebuilt to eliminate several long-standing issues:

  • jitter

  • incorrect offsets

  • desync during movement or ADS

  • inconsistent FOV transitions

This alone should significantly improve both exploration and combat.

Planned Features (Long-Term Direction)

Not all advanced features will arrive immediately, but the system is now prepared for them:

  • prone shooting

  • advanced recoil patterns

  • fatigue

  • ricochets

  • proper zeroing

  • improved hit detection for melee

These will be added gradually as the system matures.

Melee Combat Integration

Melee combat is now part of the weapon system rather than a separate mechanic. Crowbars, knives, and future melee tools will benefit from:

  • unified hit detection

  • stamina interaction

  • proper animations

  • consistent upgrades and stats

This is a big step toward making melee feel intentional rather than improvised.

Early Access to Advanced Weapons

Some advanced weapons intended for later stages of the game will be temporarily accessible earlier for testing. This will help gather feedback and fine‑tune balance before they become part of the full progression.

Work is advanced, and I hope the first part of the update will arrive within two weeks.

Other Plans in Brief

All current work is aimed at completing Nesoi Island — Chapter One and introducing the next location. The demo will be updated after the weapon system reaches a stable state, so it can properly represent the new mechanics and overall direction of the game.

New quests are being developed in parallel, but the priority remains polishing the core systems — especially weapons.

If the game holds on, I’m aiming to finish Nesoi Island around summer. The next location will be completely different from what you know now.

Linux, Languages, Other Platforms

More and more of you are playing Hiraeth on Linux — which makes me genuinely happy. I plan to release a dedicated Linux version and add translations into other languages.

When? After Chapter One is complete. Mac and consoles remain a distant possibility for now.

Base Building & Farming — A Reminder

Hiraeth is an exploration-focused game. The world will eventually be much larger than Nesoi Island, so building a permanent base in a place you’ll soon leave doesn’t fit the core design.

However: elements of base building will appear.

  • Chapter One will include a story segment that requires building

  • shelters and installations will receive improvements

  • a more classic base-building option may appear in sandbox mode

Technically, it’s not a problem — it’s all about the game’s direction and priorities.

Closing Words

I’m working as much as I can. Every review, every opinion, every bit of support — it all makes a real difference.

Thank you for being here. Paweł

Source

Steam News / 20 April 2026

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