In this update3
Full notes
Full Highreach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Maps
- Fixes
- Performance
Highreach changes
Demo Update 7 now live - Airship improvements, Building Management mode, Keybinds and more
Features:
- Added Key bindings to the option menu
- The Airship now has as lower deck and all prebuilt airship structures are removable
- Added a Building Management system at the blackboard
- You can now rename your buildings, which will by shown by the building signs
Changes:
- Added controller support to the building menu, Summoning shrine, Respawn menu
- Building editing: You can now make changes to existing buildings by placing structures adjacent to / inside another building or closely nearby structures of another building
- Building Blueprints: Support structures (scaffolding is now auto completed)
- Structure Building: Now preventing placement of duplicate structures at the same location
- You can now no longer build "ghost" preview structures of singular structures. As long as you have the required resources, these structures will be completed on placement. Building blueprints still use preview structures.
- William's Tutorial hut is now allows settlers to sleep there at night
- Made improvements to the map, to show the core and the border of the world
- Made several improvements to the interaction context UIs
- Made improvements to the settler attribute indicators above their heads
- Made improvements to the building menu UI, when placing a structure
- Made improvements to the Airship HUD
- Changed the airship model to allow lower decks
- Made improvements to the structural integrity systems of clustered structures
- Replaced some voice lines with re-recorded ones
- Remade the settler character portraits with their current appearance
- Required structures for a crafting recipe are now shown in the research menu
Bugfixes:
- XP and Levels were reset after death!
- Fixed the airship weight calculation. Structures would count twice occasionally, making the airship too heavy
- Fixed Ice Magic skill aiming issues inside points of interest and on airships
- Fixed several issues in the settler management menus
- Players sometimes kept walking when interacting with the blackboard
- Fixed several issues related to the crafting and research menus
- Fixed a potential crash when quitting to the main menu
- The Arcane Destructor now awards the correct amounts of Veil Essence when recycling items
- Fixed some visual issues when building an airship
- Fixed an issue with placing blueprints, with support structures spawning inside the ground making it impossible to manually complete the building
- Settler were unable to navigate into William's tutorial hut to sleep
- Fixed players staying in swimming state after death, if they died in a water body
- Raw Meat had no eating sound or animation
- Missing Eclipse Crew Quest: Found Note did not have a proper tree image inside
- Fixed a bug causing the HUD to reset the current item's crosshair/UI when a settler unequipped an item (such as a bucket/axe)
- The Ram and Arcane Ram did not award XP on death
Thanks for trying our demo. If you experience issues or want to leave feedback feel free to do so here, on the Steam forums or on our Discord ːhappymeatː
Source
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