In this update7
Full notes
Full Highreach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
Highreach changes
Demo Update 5 is now live!
Features:
- Summoning Shrines: Revival shrines are now summoning shrines as well. On death you can still respawn here, but on interaction you can summon your settlers here from afar.
- Auto-Pickups: We now have an option that allows you to pickup items automatically when walking over them. It is enabled by default
- Added Fog of War: Only areas of the map you have visited will be revealed. Points of Interests you discovered will be marked on your map
- Items can now be shift-clicked to transfer entire stacks between inventories
- Chests will now drop their loot when destroyed
- Added quest locations for quest: "The Missing Eclipse Crew"
Changes:
- Added many more voiced lines for Dindra after the Tutorial (every dialogue should be voiced now)
- Added many more voiced lines for William after he becomes a settler (commands voiced, greetings/goodbyes, chat options, etc.)
- Made the equip/unequip animation quicker and smoother
- You now auto-equip clothing after death, if you wore clothing before and
- Settler and players now longer block the camera when walking between your character and your camera
- Added a warning when trying to load old saves files and added savegame versioning
- The UI now only shows the 3 most recent notifications on the left side
- Settlers now reappear at the closest respawn shrine when falling off an island and at a camp center when starving
Bugfixes:
- Fixed several crashes when talking to William at certain points
- Fixed a crash when interacting with the blackboard
- Fixed a bug, causing signs to not properly reference their building after loading (making you unable to destroy loaded buildings or use their signs)
- Airship: No longer spawns duplicates of itself after loading
- Airship: Unfinished airship no longer break on save/load
- Airship: Building is now now blocked on unfinished airships
- Airship: Structures are not interactable anymore on unfinished airships
- The log pile holder now continues to be interactable if stacked fully (50 logs)
- Some world-structures could be destroyed, even though you were not supposed to have that ability (chests, shrines)
- Some structures were not properly disappearing when destroyed
- World structures no longer get destroyed when at low integrity
- Fixed distribution of decor islands in the biome
- Fixed some issues with the AoE skill of the magic staff
- Fixed buildings not loading properly internally after loading a save file (causing structures to "belong" to the wrong building)
- Fixed some navigation issues on structures (for settlers, enemies)
Note: Old save files MAY unfortunately no longer work in some cases, due to the changes that fixed the buildings. We're sorry about that, but you can always choose to create a new file and skip the tutorial.
FULL CHANGELOG OF PREVIOUS UPDATES SINCE THE DEMO LAUNCH:
Features:
- The game may now be paused, when playing alone. Unpauses if another player joins.
- Added a sprint toggle option
- Added a crouch toggle option
- New structures now become available for research after completing the tutorial
- Melee combos are now disabled by default. You can show the combo indicators again, by activating them in the option menu
- Added an option for Field of View and camera distance
- Added a respawn system. You may now pick a respawn shrine or airship to spawn at after death
Changes:
- Decreased size of the quest and pickup UI elements
- Improved dialogue flow for William after saving Dindra
- Airship docking
Source
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