In this update4
Full notes
Full Highreach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Highreach changes
Demo Update 3 is now live and Demo extended!
Thanks for trying our demo during the Steam Next Fest. We've decided to extend the demo for a few more days, so feel free to play more and let us know of any bugs or feedback :)
Features:
- New structures now become available for research after completing the tutorial
- Melee combos are now disabled by default. You can show the combo indicators again, by activating them in the option menu
- Added an option for Field of View and camera distance
Changes:
- Added planting sounds and animations
- Players no longer collide with each other while on an airship
Bugfixes:
- Destroying buildings always rewarded all structure resources, even from those that were incomplete (exploitable)
- Clients were not able to invest resources at building signs or destroy buildings
- Dindra always followed the host, not the dialogue initiator
- Fixed placement of building blueprints on the 2nd island
- Fixed the jump animation, when jumping directly again after landing
- When dying on an airship the character would fall through collisions
- Fixed some UI issues when crafting / researching
- Completed structures would still show required resources even after completing them
- Fixed William's dialogue during the airship building quest to allow follow commands (in case you load an existing world save)
- Made structures in William's hut interactible
Note: We are aware of some players experiencing crashing when interaction with the Blackboard or talking to William after Dindra's rescue and are looking into it. If you crash there, please let us know any details.
As always, feel free to leave feedback here, or on our Discord!
Source
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