Repeated intro
Greetings adventurers! First off we would just like to thank you all for following along with our journey as we make Highreach a reality! As you know a lot goes on in the background of game development so we wanted to give you a little peek at what we’ve up to!
What changed
0 fixes0 additions8 changes0 removals
changedCopper ToolsAs we all know, every good survival game comes with its many tiers of weapons and tools! With the starter tool finished, we’ve started working on copper weapons, tools, and armor!
changedRing the Dinner BellSo far adventurers have only been able to survive off simple berries, mushrooms, and water from ponds or collected from the rain. We’re working away to bring in a variety of meals for you to cook. These meals will bring in a variety of buffs for your characters like more health, better stamina, and overall stat increases. Of course, you can also prepare your freshly harvested produce at the cooking station!
changedNew UIWe’re currently adjusting our current UI to be more accessible, easy to understand, and down right styling.
changedUpgrading the Options MenuWe’re pretty proud of ourselves with how our menu options are turning out (by we I mean we should be patting our Lead Dev on the back for this one). Players will of course have the go to graphical, sound, and etc options but we’ve also put a ton of effort into our accessibility options such as color blindness. With that we made sure to cover types like Protanopia, Deuteranopia, and Tritanopia.
changedUpgrading the Options MenuThat’s all for now adventurers. Keep your eyes to the skies for what we have cooking in our next update!
changedUpgrading the Options MenuStay tuned for more updates, and as always, thank you for being part of this amazing journey with us.
Highreach changes
changedAs we all know, every good survival game comes with its many tiers of weapons and tools! With the starter tool finished, we’ve started working on copper weapons, tools, and armor!
changedSo far adventurers have only been able to survive off simple berries, mushrooms, and water from ponds or collected from the rain. We’re working away to bring in a variety of meals for you to cook. These meals will bring in a variety of buffs for your characters like more health, better stamina, and overall stat increases. Of course, you can also prepare your freshly harvested produce at the cooking station!
changedWe’re currently adjusting our current UI to be more accessible, easy to understand, and down right styling.
changedWe’re pretty proud of ourselves with how our menu options are turning out (by we I mean we should be patting our Lead Dev on the back for this one). Players will of course have the go to graphical, sound, and etc options but we’ve also put a ton of effort into our accessibility options such as color blindness. With that we made sure to cover types like Protanopia, Deuteranopia, and Tritanopia.
changedThat’s all for now adventurers. Keep your eyes to the skies for what we have cooking in our next update!
As we all know, every good survival game comes with its many tiers of weapons and tools! With the starter tool finished, we’ve started working on copper weapons, tools, and armor!
Toil the Soil
If you’re going to be cooking, you’re going to need the freshest of ingredients! Players can look forward to growing their own food and trees! This also means tending to your crops with water and of course harvesting!
Ring the Dinner Bell
So far adventurers have only been able to survive off simple berries, mushrooms, and water from ponds or collected from the rain. We’re working away to bring in a variety of meals for you to cook. These meals will bring in a variety of buffs for your characters like more health, better stamina, and overall stat increases. Of course, you can also prepare your freshly harvested produce at the cooking station!
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New UI
We’re currently adjusting our current UI to be more accessible, easy to understand, and down right styling.
We’re pretty proud of ourselves with how our menu options are turning out (by we I mean we should be patting our Lead Dev on the back for this one). Players will of course have the go to graphical, sound, and etc options but we’ve also put a ton of effort into our accessibility options such as color blindness. With that we made sure to cover types like Protanopia, Deuteranopia, and Tritanopia.
That’s all for now adventurers. Keep your eyes to the skies for what we have cooking in our next update!
Stay tuned for more updates, and as always, thank you for being part of this amazing journey with us.
If you’re excited about what’s to come, spread the word on our social channels:
https://highreach.carrd.co/ ☁️