Full notes
Full HEXION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Performance
- Fixes
HEXION changes
We've had a pretty busy few weeks in the office, with some external projects to secure funds for development on HEXION. But I'm finally back full-time on the good stuff! This update is mainly focused on resolving some of the issues we saw during our last stress test (also mentioned in the delay notes).
NEW:
Major networking improvements to all traffic except voice. I reduced the traffic by over 50% - but it still remains to be seen if it solves our issues. Testing will commence asap!
Added teleporters instead on elevators, on the map "compound"
Added option to select your dominant hand (influences spawn weapons)
Added new options for trackpad turning - now has 30,90,180 degrees and a smooth turning option.
New skybox shader, which has better horizon fog
CHANGES:
Reworked the inventory system! It is no longer tied to the UI, but instead a pseudo "on-body" interface. Grenades in front, 1-handed weapons on the sides, and 2-handed weapons behind head/back.
Changed trackpad controls for locomotion players, removed the toggle between locomotion mode / teleport mode. You now just have to press down on the pad to drop/teleport/snap-turn. (note: this is still not the perfect solution, since you will take a small step when pressing)
Removed the quickswitch system, and replaced trackpad left/right with the snap-turning controls instead.
BUG FIXES:
Fixed teleport marker rotation issues
Lobby visibility + player limit now get locked when creating a lobby
KNOWN ISSUES:
Joining a game just as the host is entering, can result in an infinite loading loop
We have experienced some crashes related to our audio engine - we are still investigating this. (did a minor fix to this, but still unsure if the problem is completely gone)
Source
Changelog.gg summarizes and formats this update. How we read updates.
