Full notes
Full HEXION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes.
NEW:
World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc
Added new audio for certain UI Feedback
Added footstep + dash audio
Distance-Grab: Point with an empty hand and teleport objects directly to your hand (max 5 meter distance)
Teleporters now transport all matter, such as: Arrows, Weapons, Grenades
BOTs now have a proper damage model. Body has damage resistance, and the eye takes critical damage
Completely reworked voice systems (see below)
VOICE 2.0:
Fully reworked the voice-networking to use Steams Peer2Peer api
Switched from always on, to push to talk (menu button on non-dominant hand)
Added voice chat to lobby (before entering a game)
Added Team-Voice system, for talking over distances (hold the backside of your hand close to your mouth and talk)
CHANGES:
Increased the drag-threshold in the UI menu (makes shaky-hand button presses easier)
Reworked the flashbang effect
Dead players are now always shown
Increased the networking tick-rate
Improved the system for when players are inside geometry
BUG FIXES:
Respawn positions are now correct when standing off-center, and the play space is rotated ingame
Weapons should no longer be able to penetrate geometry when dashing
Audio spatialization engine no longer crashes randomly
Player are no longer interpolated towards their respawn position
KNOWN ISSUES:
Weird ownership behaviour can occur when two players grab the same object in a small timeframe.
Next big upgrade on the list is Full-Body Avatars - looking forward to showing you all some sneak-peek footage soon! See you ingame! :reheart:
Source
Changelog.gg summarizes and formats this update. How we read updates.
