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Steam News29 November 20187y ago

Update #16 - Voice, World UI, QoL Improvements

It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making.

Full notes

Full HEXION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions9 changes3 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
addedIt's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes.
changedNEW:World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc
addedNEW:Added new audio for certain UI Feedback
addedNEW:Added footstep + dash audio
addedNEW:BOTs now have a proper damage model. Body has damage resistance, and the eye takes critical damage
changedNEW:Completely reworked voice systems (see below)

It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes.

NEW:

  • World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc

  • Added new audio for certain UI Feedback

  • Added footstep + dash audio

  • Distance-Grab: Point with an empty hand and teleport objects directly to your hand (max 5 meter distance)

  • Teleporters now transport all matter, such as: Arrows, Weapons, Grenades

  • BOTs now have a proper damage model. Body has damage resistance, and the eye takes critical damage

  • Completely reworked voice systems (see below)

VOICE 2.0:

  • Fully reworked the voice-networking to use Steams Peer2Peer api

  • Switched from always on, to push to talk (menu button on non-dominant hand)

  • Added voice chat to lobby (before entering a game)

  • Added Team-Voice system, for talking over distances (hold the backside of your hand close to your mouth and talk)

CHANGES:

  • Increased the drag-threshold in the UI menu (makes shaky-hand button presses easier)

  • Reworked the flashbang effect

  • Dead players are now always shown

  • Increased the networking tick-rate

  • Improved the system for when players are inside geometry

BUG FIXES:

  • Respawn positions are now correct when standing off-center, and the play space is rotated ingame

  • Weapons should no longer be able to penetrate geometry when dashing

  • Audio spatialization engine no longer crashes randomly

  • Player are no longer interpolated towards their respawn position

KNOWN ISSUES:

  • Weird ownership behaviour can occur when two players grab the same object in a small timeframe.

Next big upgrade on the list is Full-Body Avatars - looking forward to showing you all some sneak-peek footage soon! See you ingame! :reheart:

Source

Steam News / 29 November 2018

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