HomeGamesUpdatesPricingMethodology
Steam News24 April 20188y ago

Minor delay!

Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks.

Full notes

Full HEXION update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in the essence of Early Access (cooperative development and such), I still want the game to be mostly bug-free and enjoyable before releasing it into the wild! Here's some of the stuff I'll touch upon before release:

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedHey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in the essence of Early Access (cooperative development and such), I still want the game to be mostly bug-free and enjoyable before releasing it into the wild! Here's some of the stuff I'll touch upon before release:
changedIMPROVEMENTS:Networking optimizations / bug-fixing
changedIMPROVEMENTS:Rework the inventory to be "on-body" instead of behind a UI
changedIMPROVEMENTS:Improvements to how the game handles handedness
changedIMPROVEMENTS:Improvements to snap-turning
changedIMPROVEMENTS:Improvements to the control scheme (mainly for artificial locomotion players)

IMPROVEMENTS:

Networking optimizations / bug-fixing

Rework the inventory to be "on-body" instead of behind a UI

Improvements to how the game handles handedness

Replace all elevators with teleporters (we don't think they fit the style or speed of the game)

Improvements to snap-turning

Improvements to the control scheme (mainly for artificial locomotion players)

New hub / tutorial. The current one is not at all representative of what we want long-term. So I'll replace it with a way more streamlined (although "lite" version of the final vision)

Source

Steam News / 24 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.