Full notes
Full HEXION update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in the essence of Early Access (cooperative development and such), I still want the game to be mostly bug-free and enjoyable before releasing it into the wild! Here's some of the stuff I'll touch upon before release:
What changed
- Gameplay
- Performance
- UI and audio
IMPROVEMENTS:
Networking optimizations / bug-fixing
Rework the inventory to be "on-body" instead of behind a UI
Improvements to how the game handles handedness
Replace all elevators with teleporters (we don't think they fit the style or speed of the game)
Improvements to snap-turning
Improvements to the control scheme (mainly for artificial locomotion players)
New hub / tutorial. The current one is not at all representative of what we want long-term. So I'll replace it with a way more streamlined (although "lite" version of the final vision)
Source
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