Full notes
Full HEXION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Server
- Fixes
HEXION changes
This is a pretty minor update, but we thought it had some essential features, especially for our artificial locomotion players! - As a side note, the Cloaking Field Grenade is coming along nicely. Just need to fix a minor shader issue, and then I will begin implementing. It should be ready within the next two weeks!
NEW:
Added trail fx for teleporting / dashing
Reworked the AI bot audio (now velocity sensitive)
Added respawn audio
CHANGES:
Artificial Locomotion can now handle height changes (you can go onto ledges / drop down onto the ground)
The server browser will now show all active games, regardless of region
BUG FIXES:
Player ghosts should now appear correctly during warmup
Lobbies now get removed immediately after the host has left
Bots now get re-added if a "real" player leaves the game
Fixed the positioning of the teleport-marker
Improvements to the AI path-finding, they now rarely get stuck
KNOWN ISSUES:
Joining a game just as the host is entering, can result in an infinite loading loop
We have experienced some crashes related to our audio engine - we are still investigating this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
