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Steam News13 April 20188y ago

HEXION 0.8.0.0 is now live!

Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans.

Full notes

Full HEXION update

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Repeated intro

Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)

What changed

3 fixes8 additions7 changes1 removal
  • Gameplay
  • Compatibility
  • Balance
  • Server
  • UI and audio
  • Performance
changedHey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)
changedNEW:Oculus controller support
addedNEW:Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users.
addedNEW:Added new teleport indicators, to better determine direction
addedNEW:Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort
addedNEW:Added video tutorials to all training rooms in the lobby (only for Vive controls atm)

HEXION changes

changedHey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)
changedOculus controller support
addedRemoved requirement for oculus 360 degree tracking, now has snap turning for oculus users.
addedAdded new teleport indicators, to better determine direction
addedAdded ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort

NEW:

  • Oculus controller support

  • Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users.

  • Added new teleport indicators, to better determine direction

  • Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort

  • Teleports are overall much faster paced now

  • Added video tutorials to all training rooms in the lobby (only for Vive controls atm)

  • Sniper crosshair is now team colored instead of black

  • Added temp material to airlock doors + simple reflections

CHANGES:

  • The knife now always has damage enabled (except to self)

  • Knife & Grenade thrown velocity has been upped to 1.5x

  • Pistol damage has been reduced to 30

  • In-game voice now tries to use p2p networking, to lessen the server load (if it fails it falls back to client-server-client model)

  • Reworked the UI positioning to work better with artificial locomotion

  • Changed the UI shader to now be visible through geometry

  • The lobby now also has baked occlusion for better performance

BUG FIXES:

  • Fixed occlusion issues with the elevators

  • Fixed visual bug in the sniper parallax scope shader

  • Removed artificial locomotion delay after teleport

  • A ton of minor fixes that aren't worth mentioning

KNOWN ISSUES:

  • Joining a game just as the host is entering, will result in an infinite loading loop

  • Player ghosts do not appear during warmup

  • Dash transitions seen on other players aren’t super pretty yet - we will add some cool trails and stuff soon!

We look forward to seeing you In-game!

Source

Steam News / 13 April 2018

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