Full notes
Full HEXION update
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Repeated intro
Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)
What changed
- Gameplay
- Compatibility
- Balance
- Server
- UI and audio
- Performance
HEXION changes
NEW:
Oculus controller support
Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users.
Added new teleport indicators, to better determine direction
Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort
Teleports are overall much faster paced now
Added video tutorials to all training rooms in the lobby (only for Vive controls atm)
Sniper crosshair is now team colored instead of black
Added temp material to airlock doors + simple reflections
CHANGES:
The knife now always has damage enabled (except to self)
Knife & Grenade thrown velocity has been upped to 1.5x
Pistol damage has been reduced to 30
In-game voice now tries to use p2p networking, to lessen the server load (if it fails it falls back to client-server-client model)
Reworked the UI positioning to work better with artificial locomotion
Changed the UI shader to now be visible through geometry
The lobby now also has baked occlusion for better performance
BUG FIXES:
Fixed occlusion issues with the elevators
Fixed visual bug in the sniper parallax scope shader
Removed artificial locomotion delay after teleport
A ton of minor fixes that aren't worth mentioning
KNOWN ISSUES:
Joining a game just as the host is entering, will result in an infinite loading loop
Player ghosts do not appear during warmup
Dash transitions seen on other players aren’t super pretty yet - we will add some cool trails and stuff soon!
We look forward to seeing you In-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
