Full notes
Full HEXION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
- Performance
This was mainly going to be a hotfix for the Voice issues, but I got caught up in some improvements that I have wanted to do for a long time.
NEW:
A ton of Voice fixes! It should handle delayed / backed-up data a lot smoother. And I found a critical bug in the interaction between our voice system and our audio spatialization engine (this could very well be the cause of the lag accumulation!)
Added a fancy new inventory visualization in the equipment / buy menu
Reworked the UI notification system / game-state messages, to a cleaner more versatile implementation.
Added audio narration to a lot of the game-state changes: round won / lost etc.
CHANGES:
Clients now have more attempts to connect to a server before giving up
Moved the "back" inventory slot to a more comfortable position
Player can no longer pull out their own power cores (this kinda interfered with the back inventory slot, causing unintended suicides.. woops)
The item-grab system no longer distinguishes between items and off-hand grips, it just select the closest - always. (It was painful to shoot the bow in some positions before, if you had grenades in the chest slots)
Inventory item-drop now has a more forgiving calculation and radius.
Raised the voice audio quality a bit
Nerfed the flashbang angle a tiny bit (will soon make angle-dependent durations!)
BUG FIXES:
Client disconnects can no longer cause a cascading disconnect on other clients.
Automatic weapons now stop firing when dropped (networking error)
Lobbies now disappear correctly after the host has left
A failed server connect will no longer result in a permanent black screen
Clients will now always catch the "game-server" event, when a lobby host enters a map
The match UI no longer messes up it's players after having disconnected / reconnected
KNOWN ISSUES:
The game still crashes occasionally, when loading scenes. We know it is related to the audio engine .dll's, and are committed to solving this before going into Early Access!
Source
Changelog.gg summarizes and formats this update. How we read updates.
