Full notes
Full Hexarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Workshop
- Gameplay
- Fixes
This update includes an option to use some new experimental rules for single-player skirmish and custom multiplayer games. The experimental rules are intended to change some of the incentives for burning cards in your deck and slightly extend the duration of games.
Experimental Rules
Can enable "Experimental Rules" for Skirmish and custom multiplayer games
Card burns now give 4 gold for first burn per turn then 3,2,1
Firewood burns still give 2 hammers and 1 science
Palace gives 1 additional hammer
Mine adds 1 additional hammer to yield
Scout gather hammer cost removed
Huts are more likely to give science
Hut spawn rates increased
Fixes
Fixed an error in the Player Explorer
Fixed an error that could occur with citizens when a city is pillaged
Source
Changelog.gg summarizes and formats this update. How we read updates.
