Full notes
Full Hexarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- Fixes
- UI and audio
Balance
Fusilier strength reduced to 22
Blessings of the Sea no longer effects tile yield
Forage no longer gathers gold yield from a hex
Colosseum doubles chance to get a We Love You effect in a city
Craftsmanship gold gain reduced by half
When a city loses a population it also loses 1 stored happiness
Fixes
Fixed an issue where Viking Frenzy lasted 2 turns instead of 1
Fixed issue with samurai idle animation where his feet would appear to float around
Fixed an issue where units built on barracks would not have hammer cost increased when redrawn
Fixed an issue where vision could be incorrectly blocked by a mountain
Fixed an issue where ranged unit charge attacks could fail to trigger if their targeted unit was eliminated before firing
Fixed an issue where canceling an attack order could leave the attack arrow on the screen
Fixed a localization issue with the multiplayer searching for game / lobby panel
Potentially fixed rare issue where a multiplayer game could fail to load
Misc
Added option to disable right click moves
Added option to force VSync to be disabled regardless of graphics quality setting
Charge can no longer be used on units that do not have an attack ability
Charge can no longer be used on a unit that captured or pillaged already this turn
Source
Changelog.gg summarizes and formats this update. How we read updates.
