Full notes
Full Hexarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
Misc
Added a leaderboard in the Player Explorer for total XP earned
Some adjustments to player login management
Fixes
Fixed issue where you couldn't charge into one of your own occupied cities if it was only occupied by a Catapult, Cannon, or Warship
Fixed an issue where orders could timeout showing the disconnect icon when they shouldn't have
Fixed an issue where loaded save games would not show players as eliminated if they were eliminated before the game was saved
Fixed an issue where cards in the tech tree could get stuck if you close it with the escape key
Fixed issues related to Charge and friendly cities in team and co-op games
Fixed issues related to multiple players having Great Lighthouse
Fixes for issues where the Great Lighthouse model not appear sometimes after being built
Great Lighthouse gold bonus is now immediately applied to nearby citizens
Fixed an issue where you could play Mass Produce again without the effect being consumed from the first time played
Fixed an issue where Catapults, Cannons, and Warships could not be spawned on a Barracks near city with 1 population
Source
Changelog.gg summarizes and formats this update. How we read updates.
