Full notes
Full Heroes Suck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Fixes
- Events
Summary
I thought the last update would be the last before beta, but plans may be changing slightly. I'll keep you informed about what's going on when I have plans finalized. There's still spots left for the beta, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: https://heroessuck.com/newsletter/
These patch notes may be short, but there's so much more behind the scenes that I'm not adding to these notes, and I can't wait for you to be able to experience all that the game has to offer.
Features
Pause menu during battle. Finally.
Improved UI during battle.
Improved feedback form. Now you can choose to send your save file and/or screenshot with your report.
Cutscene text reveal speed setting.
Changes
Challenge mode has been crunched down from 10 total stages to 5. This reduces a bit of tedium, and gives it a more challenging difficulty curve.
Balancing
Loot chest rebalancing. Overall reducing the amount of gold and knowledge, but adding some gears.
Bug fixes
Fixed a condition where certain ability slots could no longer be used during battle.
Fixed some conditions where you could click through traps and trigger other events with the same click.
Fixed some terrain and camera issues.
General UI fixes, optimizations, and layering fixes.
Thank You
I just want to thank you for your time and support. I hope you enjoy playing Heroes Suck.
Thanks for playing! Kalradia
Source
Changelog.gg summarizes and formats this update. How we read updates.
