In this update5
Full notes
Full Heroes Suck update
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What changed
- Compatibility
- UI and audio
- Maps
- Balance
- Performance
- Gameplay
Heroes Suck changes
Summary
Big QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.
Features
Control remapping.
Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.
Replay button has been re-added.
Inventory UI - this shows all the lovely loot you've collected in one single interface.
Changes
Clamped cutscene UI to a 1080p resolution width so those of you with ultra wide monitors can have a better experience.
When you're progressing through story and challenge stages, it will now automatically select the next stage for you.
Ability damage will now display separately from trap damage.
Save files have been completely revamped with a new structure that will crunch the file size even more, and provide a solid framework for future content.
Audio improvements, new music, and improved balancing.
Various new settings have been implemented.
Various UI improvements.
Balancing
Hero health values have received a bit of balancing. Overall, they are slightly less in the demo. This change was mostly targeting beta content.
Gold purchase cost for traps has been removed. This makes early game a bit easier and more fun, in my opinion. It also removes an extra 'invisible' fee on top of building a new tile.
Bug fixes
Fixed a bug not allowing players to play challenge mode stages.
Fixed an issue causing jittery movement on heroes when they die.
Fixed the knockdown effect for Aero Blast.
Fixed a soft lock condition during battle.
Various minor UI bug fixes.
Closing
I just want to thank you for your time and support. I hope you enjoy playing Heroes Suck. Thanks for playing! Kalradia
Source
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