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Full notes
Full Heroes Suck update
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What changed
- Events
- Maps
- Gameplay
- UI and audio
- Balance
- Store
Heroes Suck changes
Summary
This patch is focused on completing the core game loop and adding more varied gameplay. The new challenge mode will be the home of the hardest content the game has to offer, but also the most rewarding.
Features
Challenge mode - 5 new challenging stages with randomized waves of enemies. You may even face a new boss in this mode!
Loot chests - earn them by defeating bosses in challenge mode.
Town building: Forge
Trap tier improvements: use Kaelviir's forge to improve traps to tier II.
Changes
Added new resources: Gear, Scroll, Loot Chest.
- Removed resourcesStone, Wood. They initially were going to have a use, but the design has changed and they are no longer needed.
Item descriptions now show on the tooltip when hovering over an item on various interfaces.
Trap upgrade cost now shows in red if you don't have enough gold.
Enabled enemy damage when hitting environment while ragdolled.
Improved and optimized hero pathfinding. The game feels a little more challenging now because the heroes are better at avoiding each other.
Balancing
Flame Jet now has a cooldown upgrade at the base tier.
Lightning Pylon starts with 1 less bounce. You can purchase the bounce back as an upgrade. This trap felt a little too powerful, so the extra investment should make it feel more balanced while still allowing it to be just as strong with proper investment.
Greatly reduced drop chance of loot from heroes. From 15% down to 7.5%. The new challenge mode is now the main source of loot.
Reduced level scaling on gold drops.
The gold cost of rank 4 of trap base damage has been slightly reduced on all traps.
Bug fixes
- CriticalResolved an issue where trap upgrade data was lost when loading a save after closing it for the first time. This caused all trap upgrade data to be lost any time you closed the game after the first playthrough. Yikes.
Time Warper now slows by the correct value. Previously it was slowing by 20% instead of the stated 25%.
The cursor can sometimes get stuck in the 'holding' state. One known case was resolved. More edge cases are on the large.
What's next?
Now that the game loop is completed, it's time to refine and begin preparing for beta! Spots will be limited for the beta, so be sure to sign up to the newsletter for your opportunity to join the test.
Enjoy! - Kalradia
Source
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