In this update4
Full notes
Full Heroes Suck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
Heroes Suck changes
Summary
A batch of QoL adjustments, and some balancing changes. The highlight of this update is the new button to speed up battles.
Additions
Fast forward toggle for battles.
New guides: 'Trap Upgrades', and 'Mastery'.
New cutscene: 'Mastery' - viewed when first opening the Mastery window.
Changes
Boss enemies have had their health increased.
Hard mode difficulty and rewards have been doubled. Previously, the challenge wasn't really felt too much. This should make it more apparent.
Minor UI layout adjustment on story battle selection.
Bug fixes
Dialog typo fixes.
Guides are now ordered properly when reviewed in the menu.
What's next?
I've been working hard on the new game mode, 'Challenge'. I'm finalizing the new feature now and it should be available in the coming weeks. In this game mode you will face randomized waves of enemies with bosses. It has a greater risk, but also comes with greater reward.
Enjoy! - Kalradia
Source
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