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Latest Heroes of Issachar updates
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- Heroes of Issachar
v1.53.1c
Last update before launch tomorrow! Fixes: -Hero Knight knocked down instead of dead (for player revival) -Popup Help on Province Attack Start -Province Descriptions -Fix player health in Tranask I didn't get to pretty…
- Heroes of Issachar
v1.53.1c
Last update before launch tomorrow! Fixes: -Hero Knight knocked down instead of dead (for player revival) -Popup Help on Province Attack Start -Province Descriptions -Fix player health in Tranask I didn't get to pretty…
- Heroes of Issachar
v1.53.1b
Quick fixes: -Textures had previously been reduced to save on total game size, but some were reduced too much, causing some blurriness. This has been fixed. -Instant Action: Combat - UI fixes for the menu. This menu is…
- Heroes of Issachar
v1.53.1b
Quick fixes: -Textures had previously been reduced to save on total game size, but some were reduced too much, causing some blurriness. This has been fixed. -Instant Action: Combat - UI fixes for the menu. This menu is…
- Heroes of Issachar
v1.53.1
New version is live, main changes are: Base edition - load fix for Citadel, faster load time, pathfinding more efficient Developer Edition - Adds Instant Action: Combat What's Instant Action you say? It's an experimenta…
- Heroes of Issachar
v1.53.1
New version is live, main changes are: Base edition - load fix for Citadel, faster load time, pathfinding more efficient Developer Edition - Adds Instant Action: Combat What's Instant Action you say? It's an experimenta…
- Heroes of Issachar
v1.53 Update
The latest update is live - it mostly fills in some gaps, but perhaps most importantly shaves about 3GB of bloat out of the project, and load times should be better. In my quest to get the big set pieces of the game in…
- Heroes of Issachar
v1.53 Update
The latest update is live - it mostly fills in some gaps, but perhaps most importantly shaves about 3GB of bloat out of the project, and load times should be better. In my quest to get the big set pieces of the game in…
- Heroes of Issachar
New Screens and Video, 20 Days Until Early Access Launch!
November 3 is the Early Access Launch, I hope you're all as excited as I am :) I also posted some new screenshots and a video (which I'm still tweaking). I'll be posting one more update before the launch, it has two new…
- Heroes of Issachar
New Screens and Video, 20 Days Until Early Access Launch!
November 3 is the Early Access Launch, I hope you're all as excited as I am :) I also posted some new screenshots and a video (which I'm still tweaking). I'll be posting one more update before the launch, it has two new…
- Heroes of Issachar
v1.52
Adds: Building Mode to Tranask Island More economic buildings (Brewery, Baker, Alchemist, Herbalist) Resources to build near (Wheat field, Joruga Root patch) Option to rest for a cycle (provinces produce resources each…
- Heroes of Issachar
v1.51 is Live
Updates -In Argent Coast build mode, the Bakery will display proper bonuses (bonus for building near the Windmill) -Dark Archer in Tranask scenario now has proper movement -Various UI tweaks
- Heroes of Issachar
v1.51 is Live
Updates -In Argent Coast build mode, the Bakery will display proper bonuses (bonus for building near the Windmill) -Dark Archer in Tranask scenario now has proper movement -Various UI tweaks
- Heroes of Issachar
Version 1.5 is Live - Build mode for provinces
Well, one of them - Argent Coast - now allows you to see the first draft of Build Mode. This is a pretty significant update - it's really the intro to the city-building part of the game. It's just the framework of it, b…
- Heroes of Issachar
Version 1.5 is Live - Build mode for provinces
Well, one of them - Argent Coast - now allows you to see the first draft of Build Mode. This is a pretty significant update - it's really the intro to the city-building part of the game. It's just the framework of it, b…
- Heroes of Issachar
World Map Update
I just pushed builds to Steam, and Humble should be uploaded by tonight. The main change is the world map and the Kingdom HUD. Check it out, and the overall game cycle should start to make some sense. I decided to pare…
