What changed
0 fixes1 addition0 changes0 removals
addedAdds: Building Mode to Tranask Island More economic buildings (Brewery, Baker, Alchemist, Herbalist) Resources to build near (Wheat field, Joruga Root patch) Option to rest for a cycle (provinces produce resources each cycle) I removed displaying arrows sticking in bad guys since it was really wonky and I need to sit with just that and get it right. Since we're in the home stretch to the Early Access launch I'm not going to try to add any major features until after the launch.
Heroes of Issachar changes
addedAdds: Building Mode to Tranask Island More economic buildings (Brewery, Baker, Alchemist, Herbalist) Resources to build near (Wheat field, Joruga Root patch) Option to rest for a cycle (provinces produce resources each cycle) I removed displaying arrows sticking in bad guys since it was really wonky and I need to sit with just that and get it right. Since we're in the home stretch to the Early Access launch I'm not going to try to add any major features until after the launch.
Adds: Building Mode to Tranask Island More economic buildings (Brewery, Baker, Alchemist, Herbalist) Resources to build near (Wheat field, Joruga Root patch) Option to rest for a cycle (provinces produce resources each cycle) I removed displaying arrows sticking in bad guys since it was really wonky and I need to sit with just that and get it right. Since we're in the home stretch to the Early Access launch I'm not going to try to add any major features until after the launch.