What changed
0 fixes0 additions1 change0 removals
changedQuick fixes: -Textures had previously been reduced to save on total game size, but some were reduced too much, causing some blurriness. This has been fixed. -Instant Action: Combat - UI fixes for the menu. This menu is still very raw, I hope to fix that this week. -Known Bug: Hero Knight in Tranask Island dies on HP<=0, instead of being knocked down so the player can revive him. Will fix this Monday. -Known Bug: Compass in Tranask doesn't follow player. The compass system will be revamped soon to be closer to Fallout3+ style, so this will be moot.
Heroes of Issachar changes
changedQuick fixes: -Textures had previously been reduced to save on total game size, but some were reduced too much, causing some blurriness. This has been fixed. -Instant Action: Combat - UI fixes for the menu. This menu is still very raw, I hope to fix that this week. -Known Bug: Hero Knight in Tranask Island dies on HP<=0, instead of being knocked down so the player can revive him. Will fix this Monday. -Known Bug: Compass in Tranask doesn't follow player. The compass system will be revamped soon to be closer to Fallout3+ style, so this will be moot.
Quick fixes: -Textures had previously been reduced to save on total game size, but some were reduced too much, causing some blurriness. This has been fixed. -Instant Action: Combat - UI fixes for the menu. This menu is still very raw, I hope to fix that this week. -Known Bug: Hero Knight in Tranask Island dies on HP<=0, instead of being knocked down so the player can revive him. Will fix this Monday. -Known Bug: Compass in Tranask doesn't follow player. The compass system will be revamped soon to be closer to Fallout3+ style, so this will be moot.