Update log
Full Heroes of Hammerwatch II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
- Store
Added Save Profiles menu with support for Steam Cloud and having separate saves
Added game option for managing visibility and colors on different kinds of health bars, letting you visually distinguish between player, enemy, allied players and minion health bars
Fixed Weapon Mastery attunement being inconsistent and sometimes broken
Fixed Evasion being broken
Added a graphic to the load screen with a game option to change its brightness
Fixed trinket picker not showing attuned trinket descriptions
Added separate icons to Monolith buffs
Improved wording in a few different tooltips and descriptions
Fixed trap room in Dungeon missing a reward
Added HUD icon for Warriors Rage buff
Fixed Rangers Entangle showing incorrect mana costs in its description
Balancing:
Reduced trap damage scaling
Added Architect effect Gentle Traps which lowers trap damage taken by 50%
Changed Rogue class title from gold gain to reduced trap damage
Buffed Ranger and Wizard class titles to give 3 instead of 2 of attack/spell power
Life leech now heals over time with a maximum of filling your health to max over 5 seconds
Improvements to player minions targeting and movement
Slight adjustment to enchanting costs
Imp reward when upgrading item levels now upgrades 5 levels with a max of +15 total on the item going beyond the blacksmiths total of +10
Lightning attack from wizards in Courts now have slightly higher damage but it builds up over time giving you a chance to move away
Avatar boss in New Game+ 5 and above now does some more damage with the slam in phase 3
Two-handed maul damage increased from 150% to 175% weapon damage and Ground Slam increased from 200% to 250% weapon damage
Charged shot with bows now penetrate up to 6 enemies instead of 4
Bows now shoot 33% faster with a reduced movement speed penalty while attacking
Dexterity bows no longer shoot slower while moving
New Game+:
Experience rewards from enemies now go up by 33% every New Game+
Enemies base armor and resistance now go up by 33% every New Game+
Minor adjustment made to enemies base armor and resistance to increase slowly and progressively for every New Game+
Enemies now do 5% more base damage per New Game+
Lowered armor of the big eye enemies in Dark Halls in New Game+
Sorcerer:
Lowered Frost Nova damage from 50/70/100/130/170 to 50/70/90/110/130 but increased their travel distance by 40%
- CosmeticIncreased Frost NovaFrost Seekers trigger chance from 25%/50% to 33%/66%
Lowered Discharge chaining from 2/4 to 2/3 and increased bounce dmg reduction from -10% to -20%
Lowered Flame Wall cooldown from 15s to 13s
Ranger:
Lowered ranger wind weaver cooldown from 0.5s to 0.25s
Ranger wolf attack AoE increased in size
Wizard:
Changed Magic Missiles damage from 40/50/70/90/130 to 50/60/70/85/100
Warlock:
Fixed Drain Essence scaling but lowered it from 2%/3%/5%/7%/10% to 2%/2.5%/3%/3.5%/4%
- CosmeticLowered Drain EssenceLife Siphon restoration from 2%/3%/4% to 2%/2.5%/3%
Lowered Chaos Blade damage from 100/120/160/200/260 to 100/120/140/160/180
Lowered Chaos Rifts max amount from 4/4/6/6/8 to 4/4/5/5/6
- CosmeticLowered Blood RitualLeeching Ritual life leech 5%/7.5%/10% to 2%/3%/4%
Some builds have been overperforming significantly while others are underperforming, so while we are toning down some subclasses to keep progression challenging we are also improving others in order to try to increase the variety in viable builds. We are open to hear additional feedback from the community and although we have been quite overwhelmed with the
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