Update log
Full Heroes of Hammerwatch II update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, this patch is mostly focused on fixing issues rather than balance adjustments. Along with the fixes below we've also made an adjustment on the final boss so he should always be able to get back to the arena rather than getting stuck. Thanks to everyone who's been reporting issues, we're doing our best to fix as many issues as we can as quickly as we can.
Extracted changes
- Balance
- Server
- Fixes
- Gameplay
Fixed an issue with clicking a lobby in the server list but joining a different one
Fixed a bug with blueprints that cannot be picked up
You can no longer evade your own or other players' attacks
Fixed attacks like Whirlwind (2h Axe) and Flame Spray (Fire Staff) being broken at certain attack speeds
Fixed Rabbit's Foot trinket not gaining effect when attuned
Fixed flame floor traps being inconsistent in their timing when turning on and off
Fixed not seeing the level when multiplayer spectating in Dark Halls
Fixed visual glitch when dashing into walls in Dark Halls
Fixed an issue of some buffs showing with no names stat tooltips
Fixed skill icons missing in player menu
Fixed Rogues Fan of Knives showing incorrect mana costs in its description
Added mark for trinkets being attuned on their icons in the inventory
Pyre town building now increases how many curses braziers remove
Lowered enemy damage scaling from multiplayer player count
Doubled how quickly Elemental Prism shoots
Doubled Arctic Step damage and how many ice patches are spawned
Increased Scroll of Hellfire meteors spawn rate by 66% and cut the fall time by 66%, also slightly increased meteor spread and AoE
Source
