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Steam News17 January 20251y ago

Second patch!

Added player level to multiplayer HUD element * Added sound option for disabling the combo sound loop * Added game option for multiplayer names opacity * Added missing combo descriptions to library menu * Picking combo

Full notes

Full Heroes of Hammerwatch II update

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What changed

0 fixes2 additions0 changes0 removals
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  • Events
addedAdded player level to multiplayer HUD element * Added sound option for disabling the combo sound loop * Added game option for multiplayer names opacity * Added missing combo descriptions to library menu * Picking combo at the Library now awards the appropriate achievement if it wasn't gained already * Fixed a bug where a mission selection made in multiplayer could stick in your singleplayer town * Fixed a couple of exploits related to resuming a run * Fixed a bug where you could resume a run and spawn in the previous level with several things broken * Fixed a bug where a client in multiplayer could build buildings based on what the host had unlocked * Fixed a bug where a client in multiplayer could create a character based on what classes the host had unlocked * Fixed a bug where clients could sometimes take a trinket on the ground meant for the host * Thunderbird no longer does damage to players when spawning in * Added confirm prompts for exiting game and abandoning a run * Fixed issue with players getting stuck behind the gate of the Shadow Face boss fight * Fixed several minor issues in the Courts act
addedWe don't quite have a proper roadmap with new features we're planning on adding yet, we're looking at feedback and prioritizing things based on that. Right now our high priority large issues are multiplayer connectivity problems, adding in save profiles with steam cloud support, modding support starting with translations, and some kind of redesign of the curse system in New Game+ to let it be a bit more of a risk/reward decision for the player rather than having it just be a part of enemy attacks.

Heroes of Hammerwatch II changes

addedAdded player level to multiplayer HUD element * Added sound option for disabling the combo sound loop * Added game option for multiplayer names opacity * Added missing combo descriptions to library menu * Picking combo at the Library now awards the appropriate achievement if it wasn't gained already * Fixed a bug where a mission selection made in multiplayer could stick in your singleplayer town * Fixed a couple of exploits related to resuming a run * Fixed a bug where you could resume a run and spawn in the previous level with several things broken * Fixed a bug where a client in multiplayer could build buildings based on what the host had unlocked * Fixed a bug where a client in multiplayer could create a character based on what classes the host had unlocked * Fixed a bug where clients could sometimes take a trinket on the ground meant for the host * Thunderbird no longer does damage to players when spawning in * Added confirm prompts for exiting game and abandoning a run * Fixed issue with players getting stuck behind the gate of the Shadow Face boss fight * Fixed several minor issues in the Courts act
addedWe don't quite have a proper roadmap with new features we're planning on adding yet, we're looking at feedback and prioritizing things based on that. Right now our high priority large issues are multiplayer connectivity problems, adding in save profiles with steam cloud support, modding support starting with translations, and some kind of redesign of the curse system in New Game+ to let it be a bit more of a risk/reward decision for the player rather than having it just be a part of enemy attacks.
  • Added player level to multiplayer HUD element * Added sound option for disabling the combo sound loop * Added game option for multiplayer names opacity * Added missing combo descriptions to library menu * Picking combo at the Library now awards the appropriate achievement if it wasn't gained already * Fixed a bug where a mission selection made in multiplayer could stick in your singleplayer town * Fixed a couple of exploits related to resuming a run * Fixed a bug where you could resume a run and spawn in the previous level with several things broken * Fixed a bug where a client in multiplayer could build buildings based on what the host had unlocked * Fixed a bug where a client in multiplayer could create a character based on what classes the host had unlocked * Fixed a bug where clients could sometimes take a trinket on the ground meant for the host * Thunderbird no longer does damage to players when spawning in * Added confirm prompts for exiting game and abandoning a run * Fixed issue with players getting stuck behind the gate of the Shadow Face boss fight * Fixed several minor issues in the Courts act

We don't quite have a proper roadmap with new features we're planning on adding yet, we're looking at feedback and prioritizing things based on that. Right now our high priority large issues are multiplayer connectivity problems, adding in save profiles with steam cloud support, modding support starting with translations, and some kind of redesign of the curse system in New Game+ to let it be a bit more of a risk/reward decision for the player rather than having it just be a part of enemy attacks.

Source

Steam News / 17 January 2025

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