In this update3
Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
0.17.1.0
Other Changes:
Dragging to select on the Guild Hall bulk selection tool now works if the cursor isn't in the pop up.
Bodyguards and Skeletal Warriors no longer need to take a break after raiding long raids. (This was never intended.)
Start raid popups no longer save whether or not auto starting is enabled.
Popups should no longer spawn under other popups.
Balance:
Reduced how much webs are dropped by spiderlings.
The Hunter shop now sells scale dust, feather dust and antimatter after the final boss has been deleted.
Tweaked the rarity of key halves again.
The Wave skill now has the tournament damage nerf applied to it, which has been increased.
Increased how many more inventory spaces you receive from the Mimic's Chest furniture item.
Boss raids that now show up on your raid list naturally are now locked to the natural raid level, until the final boss has been defeated.
Bug Fixes:
Fixed a crash caused by the Incandescent Slime.
Removed a leftover debug function accidentally left in.
Fixed some more text positioning issues on the Clean text option.
Some items that were possible to bring to raids are no longer possible to bring to raids.
Dropping item bundles on the Start Raid popup now works much better.
Fixed a crash related to having the dungeon list open when a raid finishes, also fixed an issue with the 3rd hero slot's hover.
Fixed some odd cases where players would not be warned if a hero is off shift when starting to train or gather.
Source
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