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Steam News13 November 20257mo ago

0.15.1.0

0.15.1.0 Additions: Added a new option to save templates for workspaces! Load by copying a template to your computer's clipboard similarly to how skirmish codes work, at the bottom of the patch notes I've provided an ex

In this update4

Full notes

Full Heroes For Hire - Guild Micromanagement Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions10 changes3 removals
  • Gameplay
  • Store
  • Events
  • Balance
  • Fixes
  • Performance
addedAdditions:Added a new option to save templates for workspaces! Load by copying a template to your computer's clipboard similarly to how skirmish codes work, at the bottom of the patch notes I've provided an example, enjoy!
changedOther Changes:Shop pins now display when a shopkeeper isn't in town.
changedOther Changes:Money reward orders now show the difficulty of the order. (Only really matters for raid orders that reward money.)
addedOther Changes:Fast forwarding now has a visual indicator and is faster.
addedBalance:Slightly increased the amount of damage enemies deal, to compensate enemies now have less health. (Don't think heroes were using enough potions, which was resulting in an overabundance of them.)
changedBalance:More cave dungeons will now spawn daily. Projects will now include less cave/slime dungeons as well.

Heroes For Hire - Guild Micromanagement Simulator changes

addedAdded a new option to save templates for workspaces! Load by copying a template to your computer's clipboard similarly to how skirmish codes work, at the bottom of the patch notes I've provided an example, enjoy!
changedShop pins now display when a shopkeeper isn't in town.
changedMoney reward orders now show the difficulty of the order. (Only really matters for raid orders that reward money.)
addedFast forwarding now has a visual indicator and is faster.
addedSlightly increased the amount of damage enemies deal, to compensate enemies now have less health. (Don't think heroes were using enough potions, which was resulting in an overabundance of them.)

0.15.1.0

Additions:

  • Added a new option to save templates for workspaces! Load by copying a template to your computer's clipboard similarly to how skirmish codes work, at the bottom of the patch notes I've provided an example, enjoy!

Other Changes:

  • Shop pins now display when a shopkeeper isn't in town.

  • Dropdowns now try and display far more of the list once when near the bottom of the screen.

  • Money reward orders now show the difficulty of the order. (Only really matters for raid orders that reward money.)

  • Fast forwarding now has a visual indicator and is faster.

Balance:

  • Slightly increased the amount of damage enemies deal, to compensate enemies now have less health. (Don't think heroes were using enough potions, which was resulting in an overabundance of them.)

  • More cave dungeons will now spawn daily. Projects will now include less cave/slime dungeons as well.

  • Slime Chunks now give 6 slimes, from 5.

  • Rebalanced the Bodyguard's level scaling.

  • Enemies in the Graveyard dungeon have tweaked health across the board. This dungeon was designed to have a lot of quick encounters, but enemies were overtuned and preventing that.

  • Tweaked the scaling for Service improvement based on room, this is now visible in the guide as well.

  • Tuned the adjusted hero level based on equipment.

  • Clothing rewards from orders can now be stronger.

  • More dungeon orders will spawn now.

  • Reduced Hurricane Titus' healing.

Bug Fixes:

  • Potentially fixed a problem where the game would hang in the background when loaded? Sorry, I can't get this bug to replicate, but I think this could have been what was causing the problem.

  • Fixed a crash related to the artist set for enemies, was happening outside of tournaments too. (May have been related to the cursed status effect?)

  • The taskbar will no longer flash red whenever a project starts even if it wasn't delayed.

  • Fixed some visual issues with the Project List.

  • Trying to load a skirmish code with an image on your clipboard no longer crashes.

  • Recruitment portraits now match the actual hero portrait.

  • Fixed a crash caused by hovering over the advice at the bottom of the screen while it is on a hero specific piece of advice.

  • Fixed a potential issue with shaders that was potentially impacting visuals.

  • Fixed an issue where the game's visual settings weren't updating when changed in the main menu. (Can't do this with the fullscreen option.)

  • Dragging non-equipment items out of the crafting popup when equipment is in the first slot no longer creates a glitched weapon.

  • Dropping Tattered Maps into start raid popups now updates the current raid properly.

  • The Goblin Standard now speeds up the next hero in line's attack speed, not the holder's attack speed. (Intended.)

Here's the template node I mentioned Earlier. (Made for 1080p, may scale odd on screens that are larger.)

[c]c2F2ZV90ZW1wbGF0ZV9bMTkxOCwxMTM0XXw4LDEzLjY3LDY3MC4yMCw1NTMsMzc5LDAsfDIyLDI3Ny42Nyw1MzkuMjAsMjI0LDUyLDQsfDIyLDM1LjY3LDUzOS4yMCwyMjQsNTIsNyx8MjIsMjcxLjY3LDYwMC4yMCwyMjQsNTIsMix8MjIsMjUuNTAsNjAyLDIyNCw1MiwxLHw2LDU3NS41MCwxMTgsNTMyLDQxOSx8MjAsNTc4LjUwLDk5Miw4MCw1MiwxOTIsMTg5LDE4OSwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDI3NSwxODksMTg5LDAsMCwxLDAsMCwwLHwyMCw1NzkuNTAsOTI5LDgwLDUyLDg4LDg1LDg1LDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMjcyLDg1LDg1LDAsMCwxLDAsMCwwLHwyMCw1NzcuNTAsODU4LDgwLDUyLDQ2LDIzLDIzLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMjk0LDIzLDIzLDAsMCwxLDAsMCwwLHwyMCw1NzcuNTAsNzg3LDgwLDUyLDQ5LDI5LDI5LDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMjkyLDI5LDI5LDAsMCwxLDAsMCwwLHwxMiwxMTY3LjUwLDExOSw2MDAsNDI0LHwyNCwxNTYzLjUwLDgwOC4yMCwyNDAsMTAwLDYsfDI0LDE1NjIuNTAsNjk1LjIwLDI0MCwxMDAsNyx8NDQsNiwzMjAsNTEyLDEzOSwwLHwyNCwxNTY1LjUwLDkyMS4yMCwyNDAsMTAwLDAsfDIwLDU1Ny42Nyw1ODEuMjAsODAsNTIsNCw4LDgsOCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwxOTYsOCw4LDgsMCwxLDAsMCwwLHwyNCwxNTYwLjUwLDU4MC4yMCwyNDAsMTAwLDEsfDEzLDg3OS41MCw2MzQuMjAsNTgwLDQwMCx8[/c]

Source

Steam News / 13 November 2025

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