In this update3
Full notes
Full Hero Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Hero Manager changes
It’s been a while since the last update — the “demo on the horizon” post didn’t quite age as planned. But development hasn’t stopped for a second. I’ve been focusing on improving how the game feels to play and look at, and it’s finally starting to come together.
The Base Feels Alive
The management base has received a big upgrade. NPCs now move around, heroes have new idle animations, and the environment finally feels like a space where people actually live and work — not just a static menu.
https://x.com/cupkekgames/status/1908912793295651303
Combat and a New Hero
Combat has been reworked for better feedback and clarity. Ultimates now slow time and darken the surroundings for more dramatic impact.
Two new heroes have joined the roster:
Gunner, a ranged damage dealer specializing in precision shots.
Fighter, a melee powerhouse with wide swings and heavy impact.
https://x.com/cupkekgames/status/1979415497322922129
Scouting and Curios
Added curios to scouting! They make each trip less predictable. You can now find strange objects that offer rewards or risks.
https://x.com/cupkekgames/status/1979472412405104715
I’ll be posting updates more often from now on and hope to launch a playtest soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
