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- Hero Manager
Scouting Cruios - New Heroes & Combat Overhaul - Base Comes Alive
It’s been a while since the last update — the “demo on the horizon” post didn’t quite age as planned. But development hasn’t stopped for a second. I’ve been focusing on improving how the game feels to play and look at,…
Patch notes5 changesGameplayBalance - Hero Manager
We’ve Been Quiet, but the Demo Is on the Horizon!
Hello everyone, It’s been a while since our last update, and we’ve been hard at work behind the scenes. We’re excited to announce that we’re getting closer to our first closed demo! Major Feature Additions We’ve made su…
Patch notes2 changesGameplay - Hero Manager
Progress Update, Upcoming Debut Trailer
It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience. Let's delve into our progress, current status, and pla…
Announcement13 changesGameplayUI/audio - Hero Manager
Designing the core game loop
In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design. Calendar and Tim…
Event4 changesFixStore - Hero Manager
Game design challenges from blending two games
Originally, the game concept emerged from a mix of Potionomics and Darkest Dungeon (DD). I combined key elements of both, which led to a design challenge regarding the in-game time mechanic. In DD, time only progresses…
Event5 changesGameplayMaps




