Full notes
Full Hero Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Gameplay
In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design.
Calendar and Time Management
The calendar plays a crucial role in controlling the flow of the game, acting as a guide for upcoming events. There are two types of events, fight and non-fight. Players have the flexibility to skip any event to allocate their time to other tasks.
However, opting to skip fights comes at a cost, losing fame. The primary resource determining progression in the game.
Non-fight events serve to enhance heroes' morale and provide buffs during combat. If you have spare time make sure to join them.
Balancing time wisely and making event choices carefully is crucial for a successful game journey.
Lose Condition
As previously mentioned, skipping or losing fights results in a loss of fame. Your fame level plays a pivotal role in unlocking the next tier of content in the game, including higher-tier heroes, upgrades, equipment, and more. If your fame level drops, there's a risk of losing access to these valuable high-tier items. Be careful!
Source
Changelog.gg summarizes and formats this update. How we read updates.
