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Steam News29 March 20242y ago

Progress Update, Upcoming Debut Trailer

It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience.

Full notes

Full Hero Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • UI and audio
changedIt's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience.
addedAdd 2 new heroes, currently we have 4 heroes in total.
addedAdd hero list to the UI in base, allowing you to monitor their heroes' current conditions.
changedDeveloped UI elements to display changes in heroes' attributes (health, morale, personality, exp) in response to events.
changedAt the end of the day, show UI that reports changes.
addedDesigned and introduced the initial version of personality traits. (40 traits total)

It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience.

Let's delve into our progress, current status, and plans. Here are the key milestones we've achieved:

  • Finished designing enemies for the first area. (5 enemy types total)

  • Implement functionality of morale and personality trait of heroes.

  • Add 2 new heroes, currently we have 4 heroes in total.

  • Add hero list to the UI in base, allowing you to monitor their heroes' current conditions.

  • Developed UI elements to display changes in heroes' attributes (health, morale, personality, exp) in response to events.

  • At the end of the day, show UI that reports changes.

  • Designed and introduced the initial version of personality traits. (40 traits total)

  • Redesign travel mechanic to make it faster and smoother to use

  • Added ambient sounds to enhance immersion

  • Implemented experience and leveling systems for personality traits, enhancing their effects as they level up.

  • Display element type(fire, water etc) and unit tier on UI

  • Add particles for expressions that will be used during dialogues

  • Implement Inkle Ink, a valuable tool for crafting dialogues efficiently. With this we will be able to write dialogues with ease.

  • Add animations to show heroes in action during various activities, such as training or drinking in tavern.

Apologies for the long list, it details the significant progress we've made. We've successfully completed functionality of the core gameplay loop! However, we still need to develop content for testing and play. Currently, we're focusing on creating missing environments, NPCs, heroes, and enemies.

Once we have enough content, we'll shift our attention to our debut trailer. Stay tuned!

Source

Steam News / 29 March 2024

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