Full notes
Full Hero Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience.
Let's delve into our progress, current status, and plans. Here are the key milestones we've achieved:
Finished designing enemies for the first area. (5 enemy types total)
Implement functionality of morale and personality trait of heroes.
Add 2 new heroes, currently we have 4 heroes in total.
Add hero list to the UI in base, allowing you to monitor their heroes' current conditions.
Developed UI elements to display changes in heroes' attributes (health, morale, personality, exp) in response to events.
At the end of the day, show UI that reports changes.
Designed and introduced the initial version of personality traits. (40 traits total)
Redesign travel mechanic to make it faster and smoother to use
Added ambient sounds to enhance immersion
Implemented experience and leveling systems for personality traits, enhancing their effects as they level up.
Display element type(fire, water etc) and unit tier on UI
Add particles for expressions that will be used during dialogues
Implement Inkle Ink, a valuable tool for crafting dialogues efficiently. With this we will be able to write dialogues with ease.
Add animations to show heroes in action during various activities, such as training or drinking in tavern.
Apologies for the long list, it details the significant progress we've made. We've successfully completed functionality of the core gameplay loop! However, we still need to develop content for testing and play. Currently, we're focusing on creating missing environments, NPCs, heroes, and enemies.
Once we have enough content, we'll shift our attention to our debut trailer. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
