Full notes
Full Hero Lodge update
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What changed
- Events
- Gameplay
- Fixes
- Balance
- UI and audio
Patch 2.0.3c
--Blitz--
Fixed a bug where Goblin Enforcer's Challenge wouldn't be 'answered' when Goblin Enforcer had been healed on player turn (like from enemies heal others on death perk)
BFF Bracelet gold cost increased.
Fixed the Hero Mastery achievements earned through Blitz Mode to show up immediately instead of when next visiting Mission Select.
Fixed a bug when post Blitz Victory you'd exit to menu without starting up Endless mode and the save file could still try to show a minimap.
Changed wording on Load Menu from 'Unclaimed Reward' to 'Unclaimed Choice' (since sometimes it could be a negative choice you haven't claimed yet.
Added a new package unlocked on beating Havoc 13.
Changed some things with Static Armor Havoc perk: can no longer be refreshed when damage cap is reached.
Static Armor Havoc perk will now have orange font when damage is capped.
--Base Game--
Buffed Swordman passive to require no allies within 2 range so that he can still utilize the Bond System from the base game, as well as have it be more useful in general.
WW Brigand will now longer retain particles when killed through dodge (like from Arcane damage, or from special turn start damage like Grim Visage, Divine Piroutte, or Sand Storm)
Monk END GAME accessory will now reduce the AP cost of Divine Palm in addition to lowering cooldown.
SFX added to guardian skill Sanctuary.
Goblin Shinobi ninja star will no longer float around after hitting target in fast forward mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
