Full notes
Full Hermit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Hermit changes
The sleep UI for tents and beds has been re-designed
Sleeping UI now shows how sleep affects time passed in game (which affects enemy respawns) and status effects
Sleeping UI now clearly shows current time and target time, as well as approximate light conditions for when you plan to wake up
Sleeping now burns through active food and status effects at a rate of 4% per hour slept
Source
Changelog.gg summarizes and formats this update. How we read updates.
