What changed
3 fixes3 additions0 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedAll changes from the previous patches will be pushed to the main public default branch for the demo tonight. New additional changes include:
addedAdded a craftable weapon stand that can display up to 6 weapons when deployed in player homes
addedAdded a new, powerful fire spell that drops from the main demo quest dungeon boss
fixedFixed bugs/issues with the new 16-slot radial menu
fixedFixed an issue with worm type enemies sometimes disappearing after save/load
fixedI am also currently investigating an issue where sleeping would not cause enemies to respawn after their respawn period, which may be fixed before this patch goes live.
Hermit changes
addedAll changes from the previous patches will be pushed to the main public default branch for the demo tonight. New additional changes include:
addedAdded a craftable weapon stand that can display up to 6 weapons when deployed in player homes
addedAdded a new, powerful fire spell that drops from the main demo quest dungeon boss
fixedFixed bugs/issues with the new 16-slot radial menu
fixedFixed an issue with worm type enemies sometimes disappearing after save/load
All changes from the previous patches will be pushed to the main public default branch for the demo tonight. New additional changes include:
Added a craftable weapon stand that can display up to 6 weapons when deployed in player homes
Added a new, powerful fire spell that drops from the main demo quest dungeon boss
Fixed bugs/issues with the new 16-slot radial menu
Fixed an issue with worm type enemies sometimes disappearing after save/load
I am also currently investigating an issue where sleeping would not cause enemies to respawn after their respawn period, which may be fixed before this patch goes live.