Full notes
Full Heritage - A Dragon's Tale update
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Repeated intro
Hey everyone, got a really quick patch to address some stuff I overlooked from my notes that I meant to put into the previous patch but, as I say, overlooked, oops^^; Some of these have been a bit obscure but I'm pretty sure I got them this time.
What changed
- Gameplay
- UI and audio
Heritage - A Dragon's Tale changes
The transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places
When playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first
When playing a non-looping song at the music player NPC, pausing it then exiting the song menu will cause the town theme to not loop either. Note this does use the correct time for the town theme and not the time of the non-looping song played. Playing a non-looping song and exiting whilst it's playing will cause silence once it's played, but given it's a non-looping song this can be expected
The moving/crushing ceiling in the trap section of the castle level is missing some collision and you can clip into the wall
Be sure to check the version info on the title screen and on the title bar of the game window.
Thanks for playing and for supporting the game! ^^
Source
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