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Steam News12 February 20264mo ago

Patch 1.1.39.1602 (Win)/1.0.4 (Linux) is Live!

Hey everyone, got a really quick patch to address some stuff I overlooked from my notes that I meant to put into the previous patch but, as I say, overlooked, oops^^; Some of these have been a bit obscure but I'm pretty

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Full Heritage - A Dragon's Tale update

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Repeated intro

Hey everyone, got a really quick patch to address some stuff I overlooked from my notes that I meant to put into the previous patch but, as I say, overlooked, oops^^; Some of these have been a bit obscure but I'm pretty sure I got them this time.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedThe transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places
changedWhen playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first
changedThe moving/crushing ceiling in the trap section of the castle level is missing some collision and you can clip into the wall

Heritage - A Dragon's Tale changes

addedThe transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places
changedWhen playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first
changedThe moving/crushing ceiling in the trap section of the castle level is missing some collision and you can clip into the wall
  • The transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places

  • When playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first

  • When playing a non-looping song at the music player NPC, pausing it then exiting the song menu will cause the town theme to not loop either. Note this does use the correct time for the town theme and not the time of the non-looping song played. Playing a non-looping song and exiting whilst it's playing will cause silence once it's played, but given it's a non-looping song this can be expected

  • The moving/crushing ceiling in the trap section of the castle level is missing some collision and you can clip into the wall

Be sure to check the version info on the title screen and on the title bar of the game window.

Thanks for playing and for supporting the game! ^^

Source

Steam News / 12 February 2026

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