Update log
Full HELL GALAXY update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello raiders!
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Balance
We are back with a new weekly patch.
As mentioned in the last dev diary, this week we are releasing a new set of modules, including hulls, weapons, and engines. We hope this will expand your customization options and the variety of ship builds you can create.
You will find these modules across the stations in Hell Galaxy. If you have already unlocked a station, the modules will be available immediately. Otherwise, you will need to unlock it to access the new content. We are also introducing our first themed set, the Helicon set, with its components distributed across different stations. We invite you to explore the galaxy and experiment with new configurations.
Regarding quests, we have introduced two changes. First, we have adjusted the quest priority system to make the transition between the end of one quest and the start of another clearer, while also resolving some tracking overlaps that could occur during gameplay.
We have also updated the color of the side quest objective icon to better match the rest of the UI and make it more distinguishable from the main quest icon.
We have also updated the visual effects for the disappearance of Alters in the Core area and added a new sound effect.
We have fixed a number of issues as well. You can find the full list below.
What’s New
New Modules Added new modules to Limbo and Core stations, including the Helicon themed set.
Changes to the Quest Priority System Adjusted the priority system for primary and secondary quests to make automatic tracking transitions clearer and improve overall flow.
Updated Side Quest Objective Icon Updated the color of the side quest objective icon to better match the UI.
New Sound and Updated Visual Effects for Alters Added a new sound effect for Alter deaths and updated their visual effects to better match their shape and appearance.
Bug Fixes
Fixed a bug that prevented the Sonic Matter Emitter from reloading, allowing infinite firing
Fixed a bug where the Sonic Matter Emitter would not fire after collecting new Sonic Matter
Fixed a bug that prevented some new modules from appearing in station unlock cutscenes
Fixed a bug where some hulls had their internal view obstructed
Fixed a bug where, on the station shop page, the maximum and minimum purchase quantities overlapped
Fixed a bug where the hull internal gatling gun was incorrectly destroyed when hit by specific projectiles
A Look Ahead
You will find new module packs in the future, as well as new sets. Alongside ongoing work on balance, optimization, and the design of new quests, we are also planning to release modules during other in game occasions.
For upcoming developments, keep following us and continue playing in our dangerous galaxy.
We look forward to seeing you in the next dev diary!
Farewell, raiders!
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