Update log
Full HELL GALAXY update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello raiders!
Extracted changes
- Gameplay
- Balance
- Fixes
We’re back with a new dev diary to mark the release of the latest patch.
First of all, we’ve introduced an initial set of modules, available across Limbo and Core stations, which you can already use in game. This is just the first step, as we plan to gradually expand both the number of modules and the customization options for your Raider body. Alongside this release, we also carried out an initial balance pass, as some modules had a power to cost ratio that did not align with the overall balance we aim for in our hellish galaxy.
We have also updated several side quests to give you more control over when you start them and how you progress through them. We introduced warning zones that notify you when you are approaching a side quest area if the quest is not currently tracked, and automatically mark it once you reach the area. In addition, we added interactable elements that allow you to better control the start of certain side quests.
Controller feedback has also been improved for both setup switching and consumable usage, making these actions more responsive even during intense gameplay moments.
Below is a list of the main additions and fixes included in this version.
New Features
New Modules Added new modules available in selected stations in Limbo and the Core, and adjusted parameters for previously unbalanced modules.
Quest Warning Zones and Interactable Side Quests Added warning zones and interactable elements to various side quests to improve feedback and make the transition from main to side quests clearer.
Setup Switching and Consumable Use via Controller Introduced a short delay when switching setups or using consumables via controller, giving players a brief decision window to select and confirm their actions, as well as switch between aggressive, balanced, and defensive setups.
Bug Fixes
Fixed a bug that allowed players to enter a locked station after loading a save
Fixed a bug that prevented capital ship markers from displaying correctly
Fixed a bug where using a controller could automatically trigger the only available consumable without selection
Fixed a bug where Sonic Matter was reset when loading a save file
Updated the Helisum consumable icon to correctly match Helisum+
Fixed a bug where the quest marker appeared on the station shop page during delivery quests even without the required resources
Fixed a bug that prevented in game music from restarting correctly after loading a save file
A Look Ahead
We are planning additional module releases and will continue refining overall balance as new modules are introduced. We are also working on further quality of life improvements, along with new additions and changes to the main storyline. But that is something we will share in more detail in future updates.
Farewell, raiders!
Source
