Full notes
Full Hell Dive update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Dear Damned Divers!
Here is our first of two major patches for Hell Dive! This update introduces new features, expanded lore around the ending, and general bug fixes and polish. We’ve also added Steam Deck and controller support!
It’s been a tough yet really, really funny round of testing and designing to get this patch ready, and the Teacup team is quite excited for this and the next update—it’s going to be electric!
With so much new in this patch, here are the most relevant additions, fixes, and tweaks:
Added
Control - Camera Sensibility
Control - Steam Deck mapping
Control - Controller mapping (Xbox)
Sea - Area of Star-of-War jellyfish
Sea - Monster added in the ice cold ocean.
(The Leviathan, do not move or it will attack)
SUB - All is calm introduction
SUB - Red button blinking when new message
SUB - Safe with keypad and password, containing Memory Cards for Facility 1 and Facility 2
SUB - Start visual red alarm, after intro Low Fuel.
SUB - Warning sounds and red lights added in Ol'Porky
SUB - Windows in the Bridge makes the ocean visible.
SUB - Sticky jellyfish added.
Fuel depleting
Memory cards - When holding card in hand, it should be the right MC.
Hull Breach - Sparkle effect
Save game - Floppy disk visual
Load game - visuals overhaul
New ending - Outro video
Blowtorch - Add Welding material on Hull Breaches
Animation - Blowtorch
Animation - Fuel
Animation - Generator lid open close
Animation - Generator button
Main Menu - Continue added
Escape menu - Leaving for Main Menu lost progression warning
Escape menu - melody added
Death - YOU DIED illustration
Death - Not going to Main Menu, but continues back into the game
Facility X - Jellymen who burns are very angry and will attack the player
Notes - Added lore parts
in Facility 3-6
Fixes
Sub - Hull Breach behind Diving suit - Remove
Sub - Hull Breach in Engine room fixed.
Sub - Hull Breach fix so that breaches does not disappear by themselves.
Powerstation - No Power - Pull Lever feedback / Audio
Frustum - fixes on doors
Fix for Raycast. No more collecting through walls
Main menu - Removed hover sound. Same for ESC menu
Main menu - More simple click sound
Audio - volume alignment from menu to game
Facility X - After
female
monster possess the player. Back door locked. Should be accessible
Facility X - Generator in Powerstation room now runs when system activated
Facility X - Better Doll JUMP-SCARE when both player and doll manage to get into the elevator.
Facility X - The Doll chase you crying at the end, no attack mode on, when running in the little hall between powerstation room and elevator room
Tweaks
Facility X - Text tweak to memory card
Facility X - Decoy new animations
Facility X - Decoy is now 30% bigger
Facility All - Misaligned Keycard Access Point lamp on vaultdoors.
Sub - Deplete to much fuel. Fixed
Sub - Hull Breach position and collider upgrade
Sub - Facility Status light better integrated
Sub - WARNINGS - Virgils is now more clear and loud
Main menu - More simple click sound
Save system 2.0
Sea - Lab Info - First text part too long. now cut up to shorter sentences
...And a lot more
We're diligently working on bug fixes and ensuring the features are as fun as possible for players. If you encounter any issues, please let us know so we can investigate and resolve them for good.
Thank you for the support! - The Teacup Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
