Full notes
Full Hell Dive update
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Repeated intro
Greetings Damned Divers,
What changed
- Gameplay
- Store
- UI and audio
We’re back with our eighth development log, a pivotal point for both the team and me. For a long time, I’ve been up at night, writing down ideas for the alternative ending and everything leading up to it for you to get the best experience. One night, I realized that the game itself was actually screaming for a completely new final ending. This felt like the best way to experience Hell Dive… enjoying and fearing it to the fullest.
Together with my Level Designer and Game Designer, we’ve built a chain in the game that leads most of you to a new ending, along with some minor fun puzzles. This new experience gives me goosebumps just thinking about what’s in store.
Steam post image DANGER AHEAD: Prepare for unexpected scares, deeper lore and a new layer of dread in the “new and improved” Hell Dive.
As the headline says, inspired by the Japanese word *Shiin, we’re back, and we will come with regular updates now that the path is set. This new ending is a huge add-on, so we’ll be releasing larger updates on Steam for everyone to enjoy.
An Update coming out? Yes really
The first update is set for the end of this week, featuring improved sound by Christian Perruchi and Luis Monrocle (known from Post Trauma, Star Trek Online, and Silent Hill: Ascension) plus a new “Suffocating” mechanic designed to bring more tension in the Submarine.
Shiin is a Japanese word meaning “complete silence”. To me it also represents how silence can carry many sounds. - Thomas-Bo, Game Director of Hell DIve
Source
Changelog.gg summarizes and formats this update. How we read updates.
