In this update1
Full notes
Full Hell Dive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Maritime Operatives
What changed
- UI and audio
- Gameplay
- Performance
- Events
- Fixes
- Balance
Hell Dive changes
Update 1.3.15.1 is a major patch for Hell Dive. Now with our first step into localization, but also bringing new and improved settings and display possibilities, from windowed to 32:9. On top of that, a lot of general bug fixes and even more polish. Here at Teacup Games, we're nail-bitingly excited to see how you play.
"My goal with this update was to bring localization to our Brazilian players first - as a thank you for their support. Going forward, I'll do my best to bring even more players in. Update 1.3.15.1 makes Hell Dive an even more intense and memorable experience."- Thomas-Bo, Game Director
Update 1.3.15.1 - Highlights, Fixes and Tweaks:
Localization
Subtitles added for Danish and Brazilian Portuguese
New fonts for menu and in-game UI supporting 62 languages
In-game language toggle added
World & Gameplay
- SubmarineFixed memory leak
Submarine: Blue button (switching between camera and message) in main control panel is back in action
Submarine: Camera can no longer move behind note view
- SubmarineAirlock activation updated
Submarine: When the Sea Monster draws very close to Ol'Porky, you'll hear and feel it in the hull
- SubmarineIntro and main sub text typos corrected
- Facility XMurderer scare event added
- Facility XFixed fire achievement not triggering correctly
Achievement: "Resurrection of Ol'Porky" no longer tied to oxygen - fuel only
Facility X: Ladders missing on post-game revisit are now restored
Facility X: Trolley repositioned to improve pathing
- Facility XFixed audio placement of glass vials
- Facility XMinor Cerberus event added
- Facility XDaniel in the Basement updated to unchained version
Facility X: Gamebreaking fix - generator running out no longer breaks the game
Facility X: Breath sounds now play correctly in all cold areas
- Facility XFixed ice movement speed normalized
Facility X: Chase music now fades out correctly
- Facility XFixed Lambert dialogue triggering on facility re-entry after clear
Display & Settings
Screen resolutions supported: 32:9, 16:10 and 16:9
Dropdown for resolution, plus toggle for windowed, borderless windowed and fullscreen
Full audio mixing: SFX, Voice Over, Ambience, Music and Master volume controls
Inverted X/Y axis options added
Audio
New death sounds
Sounds fixed and updated throughout the game
Stability
Updated Unity version for improved stability
Credits
Nikk joins as Lead Programmer
Queren joins as Brazilian Marketing
What's Next
Lightning overhaul
Albert's story
Level design
We're diligently working on bug fixes and fine-tuning to improve the experience. If you run into any issues, please let us know.
Thank you for the support! - The Teacup Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
