Full notes
Full Heist Haven update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crew! I continue to be impressed with how many players are checking the game out! Thanks so much to everyone that has tried the demo, submitted feedback and/or bug reports and has joined the Discord. Big shout out to you all! I'm back today with another patch. Mostly addressing bugs you all have reported, but also introducing some new weapons and a rework of the Shadow Market interface. Sneak preview below: Steam post image
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Heist Haven changes
Anyway, the patch notes are below! Keep heisting and see you at the next update! Cheers, Justin from Somehow Games Patch Notes for Version 0.4.9:
Reworked: The ShadowMarket has received a visual overhaul and is far easier to browse now!
Added
8 new weapons have been added to the ShadowMarket.
Here is the full list
Assault Rifle: SCAR
Assault Rifle: Enfield
Assault Rifle: Enforcer
Light Machine Gun: SAW
Rocket Launcher: AT
Pistol: P-75
Pistol: Big Iron Revolver
Pistol: Eagle
Fixed: Mission Markers not disappearing or rendering properly.
Fixed: Heist Mission Marker not displaying properly.
Tweaked: Cargo Heist now requires more loot.
Fixed: Shadowmarket drops not always being interactable.
Fixed: Lack of feedback when you are connecting from an invite.
Fixed: Lack of feedback when a session invite failed.
Added: Wishlist button when the player returns to the main menu. (Thanks for all the wishlists so far!)
Added: Extra vendor drop-off points.
Fixed: Issue where weapons would often fall through the map when players would drop them.
Fixed: Issue where some heists were not correctly resetting when the players had failed them.
Fixed: Tony’s Drop Off Point was very dark.
Added: General level tweaks.
Source
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