Full notes
Full Heist Haven update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crew! It's been awesome seeing so many players enjoy the game. I've received loads of useful feedback so far, and I've been working hard to respond to everyone. Today, I have the first update for the game since releasing the demo. The patch notes are below. Keep heisting and see you at the next update! Cheers, Justin from Somehow Games
What changed
- Gameplay
- Performance
- Fixes
- Events
- Maps
- Server
Heist Haven changes
Patch Notes for Version 0.4.8:
Fixed: Major issue causing NPC vehicles to only spawn very rarely.
Fixed: Rendering issue that was causing low-FPS on some GPU's.
Fixed: Opening the Pause Menu took a very long time.
Fixed: Cop vehicles not responding to suspicious events.
Fixed: Weapon Transport Truck spawning too frequently.
Fixed: NPC Vehicles not braking when approaching another vehicle.
Fixed: Lack of feedback when a multiplayer session was not successfully created.
Fixed: Ability to play Offline has been restored.
Fixed: Aiming all the way down vertically while aiming down sights kills the character.
Fixed: One of the Shadow Market weapon drop locations is inside a rock.
Fixed: Client sometimes has the camera in their chest on join.
Fixed: NPCs are spawning on top of each other in a spot on the map.
Fixed: NPCs can get stuck in each other.
Fixed: Shadow market weapons pickup interact not rendering.
Fixed: The Mission Tracker does not properly update sometimes.
Fixed: Weapons get stuck in the world when NPCs die and players disconnect.
Source
Changelog.gg summarizes and formats this update. How we read updates.
