HomeGamesUpdatesPricingMethodology
Steam News18 November 20178y ago

UPDATE WEEK #3: Damage, scoring, and AI.

Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn).

Full notes

Full Heckpoint update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a nice Coward Bonus if you do. We've also corrected some behaviors on flying enemies. They were shooting you from off-screen and that won't happen anymore. The 360 aiming for controller has been polished quite a bit and we've also made your middle click/scroll button click activate your Special on mouse. It'll still remain as your E key as well. Finally, we have moved the meteors that occur naturally in Bone World and the Wasteland to only appear on hard and hopeless difficulty levels. As always, feel free to leave comments or suggestions. We still have those power ups in mind. :D Stay tuned for a much larger update next week.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a nice Coward Bonus if you do. We've also corrected some behaviors on flying enemies. They were shooting you from off-screen and that won't happen anymore. The 360 aiming for controller has been polished quite a bit and we've also made your middle click/scroll button click activate your Special on mouse. It'll still remain as your E key as well. Finally, we have moved the meteors that occur naturally in Bone World and the Wasteland to only appear on hard and hopeless difficulty levels. As always, feel free to leave comments or suggestions. We still have those power ups in mind. :D Stay tuned for a much larger update next week.

Heckpoint changes

fixedHey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a nice Coward Bonus if you do. We've also corrected some behaviors on flying enemies. They were shooting you from off-screen and that won't happen anymore. The 360 aiming for controller has been polished quite a bit and we've also made your middle click/scroll button click activate your Special on mouse. It'll still remain as your E key as well. Finally, we have moved the meteors that occur naturally in Bone World and the Wasteland to only appear on hard and hopeless difficulty levels. As always, feel free to leave comments or suggestions. We still have those power ups in mind. :D Stay tuned for a much larger update next week.

Source

Steam News / 18 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.